LIAR.Darma wrote: About the edit button, I know that there is one but I always forgot to use it![]()
Strange because I use the edit button in others forums.
DXSG_LibetyIsland
Re: DXSG_LibetyIsland
That Resident Evil Mod
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Re: DXSG_LibetyIsland
Perhaps it's time we enhanced the hitscan weapons to actually fire projectiles. If this was possible, Snipers (and other rifles etc.) could be used to fire through warpzones. With this in mind, portals could be created and used with much more success in maps. Also, the actual stargates could be used to traverse between two different worlds and provide minimal problems, which would be interesting.Skilgannon wrote:Time for an Aperture Science map?Jima B wrote:Places inaccessable by foot would encourage the use of the portals... or at least harder to access places.
~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!
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- NoNameRANK
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Re: DXSG_LibetyIsland
Can't you just use that texture I used in Main_Battle_Arena on a flat piece of geometry and stick a teleporter just in front of the gate? Would seem the logical solution....
* Since when were you the one in control?
Re: DXSG_LibetyIsland
Nah, because then you couldn't see the other side, or shoot through it. Wouldn't look as crazyawesome or work as nicely.Skilgannon wrote:Can't you just use that texture I used in Main_Battle_Arena on a flat piece of geometry and stick a teleporter just in front of the gate? Would seem the logical solution....
Working warpzones would be amazing.
~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!
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- NoNameRANK
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Re: DXSG_LibetyIsland
But you can't see through the gates anyway........unless you stick your head past the EH.
* Since when were you the one in control?
Re: DXSG_LibetyIsland
WELL MAYBE THEN YOU SHOULD BE ABLE TO.Skilgannon wrote:But you can't see through the gates anyway........unless you stick your head past the EH.
Warpzones would, if fixed, still work better. Teleporters are a bit fiddly and not as accurite.
Plus you can always give a warpzone entrance a opaque texture.
I just think they need to be fixed, so they become practicle to use in serious maps.
~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!
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- NoNameRANK
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- ~][FGS][Nobody~
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Re: DXSG_LibetyIsland
What is wrong with them?Jima B wrote: Warpzones would, if fixed, still work better.
They work, though!

Nobody is perfect...
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Re: DXSG_LibetyIsland
Hitscan weapons don't fire through them, I am to understand. D:~][FGS][Nobody~ wrote:What is wrong with them?Jima B wrote: Warpzones would, if fixed, still work better.
They work, though!
~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!
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Re: DXSG_LibetyIsland
That cannot be "fixed".
Unlike projectile weapons, the bullet weapons don't shoot actual bullets but use a ProcessTraceHit function.
That means, if there is no actual line between you and the enemy, then this won't work.
Also the native object replication (which is based on view sight from the player to other objects) is not programmed to work through those warp zones.
Unlike projectile weapons, the bullet weapons don't shoot actual bullets but use a ProcessTraceHit function.
That means, if there is no actual line between you and the enemy, then this won't work.
Also the native object replication (which is based on view sight from the player to other objects) is not programmed to work through those warp zones.

Nobody is perfect...
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~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
Re: DXSG_LibetyIsland
The idea was, making the rifles and stuff actually SHOOT bullets.~][FGS][Nobody~ wrote:That cannot be "fixed".
Unlike projectile weapons, the bullet weapons don't shoot actual bullets but use a ProcessTraceHit function.
That means, if there is no actual line between you and the enemy, then this won't work.
Also the native object replication (which is based on view sight from the player to other objects) is not programmed to work through those warp zones.
It'd be fixing the weapons more than the warp-zones.
It probably would be a little too hard to make it work well at all though so never mind.
~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!