Intersecting/Deintersecting?

The time is right for a suicide!
Post Reply
EPICKARKIAN
BUG
BUG
Posts: 4
Joined: 07 Jul 2011, 20:39

Intersecting/Deintersecting?

Post by EPICKARKIAN »

Lately after making some maps, I noticed that all my doors/movers were just one simple brush, looking at other maps, I noticed some had specially shaped doors/movers, how do I make movers that aren't just one square brush? and ones that are shaped?
User avatar
~][FGS][Nobody~
Illuminated
Illuminated
Posts: 5348
Joined: 26 Oct 2005, 16:59
Location: Schland!

Re: Intersecting/Deintersecting?

Post by ~][FGS][Nobody~ »

Movers always consist of one brush.

Usually when making movers, you make a prototype model out of several brushes, followed by intersecting everything and creating a mover out of the intersected red brush.
Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting :)
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
~[FGS]SaSQuATcH~
Posts: 3604
Joined: 04 Jun 2008, 12:21
Contact:

Re: Intersecting/Deintersecting?

Post by ~[FGS]SaSQuATcH~ »

Ya make a complicated brush and intersect/deintersect it, once I turned a huge spaceship into a mover haha..
User avatar
~][FGS][Nobody~
Illuminated
Illuminated
Posts: 5348
Joined: 26 Oct 2005, 16:59
Location: Schland!

Re: Intersecting/Deintersecting?

Post by ~][FGS][Nobody~ »

Also I suggest NOT to use the brush stretch tools or your resulting movers might get collision bugs. Just use the brush builder.
Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting :)
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Re: Intersecting/Deintersecting?

Post by chin.democ. »

.
Attachments
intersecting.jpg
~[FGS]SaSQuATcH~
Posts: 3604
Joined: 04 Jun 2008, 12:21
Contact:

Re: Intersecting/Deintersecting?

Post by ~[FGS]SaSQuATcH~ »

Questions about mapping? Ask Chinny and he'll make you a tutorial in 2.51245 seconds!
We should earn money with this. :(
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Re: Intersecting/Deintersecting?

Post by ShadowRunner »

chin.democ. wrote:.
Like making doors, be sure to do this in a clear space and align to grid.

Chinny's diagram is exactly it though.

Basically make an add brush, then carve into it with your subtraction brush/es.

Select all brushes whether add or subtract, then click 3rd button down on the right, the red brush will follow the contours of your "sculpture".

Simply move the red brush and add.

You'll find there's less chance of screw up, if you keep the original brushes in your map or a separate workspace, at least until first rebuild.
Post Reply