Official CozmoRPGv2 feedback,suggestions & Discussion thread
- ShadowRunner
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
5. Ladder in slums is broken. Not working, can't reach the knife.
Suggestion. The raver is missing again today. I think because in V1 he's not placed in player's route, but here in V2 the raver is placed actually in the path of any player going upstairs, I'd place him somewhere else in the club, where it's unlikely a player will step. Mechanic is fine, haven't checked thug.
6. I think the instructions at the hospital aren't grabbing player's attention. Needs leading the players to the signs better, maybe the textures should be redone with big titles, "HOW TO PLAY" or "READ THIS FIRST"... and the instructions, if they don't mention, should let players know that there are weps in the map too.
Otherwise good. I'm enjoying the psychos/civilians in unexpected places.
Noticed two more things.
1. In the canal, both the wep shop and drink shops are on one side, probably a drink shop could move to other side of canal.
2. Two drink shops very close to each other in Chinatown, but other parts of map are resourceless.
3. Iron railing is floating in bum HQ and some railings missing in canal area.
2. The ammo area from V1, which is now in canal area/bum HQ area, probably needs some LP and RA? maybe use the bum HQ as well.
Suggestion. The raver is missing again today. I think because in V1 he's not placed in player's route, but here in V2 the raver is placed actually in the path of any player going upstairs, I'd place him somewhere else in the club, where it's unlikely a player will step. Mechanic is fine, haven't checked thug.
6. I think the instructions at the hospital aren't grabbing player's attention. Needs leading the players to the signs better, maybe the textures should be redone with big titles, "HOW TO PLAY" or "READ THIS FIRST"... and the instructions, if they don't mention, should let players know that there are weps in the map too.
Otherwise good. I'm enjoying the psychos/civilians in unexpected places.
Noticed two more things.
1. In the canal, both the wep shop and drink shops are on one side, probably a drink shop could move to other side of canal.
2. Two drink shops very close to each other in Chinatown, but other parts of map are resourceless.
3. Iron railing is floating in bum HQ and some railings missing in canal area.
2. The ammo area from V1, which is now in canal area/bum HQ area, probably needs some LP and RA? maybe use the bum HQ as well.
- chin.democ.
- chinny!
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Sent the v2.05 just now to [zXc]90-9-9er, I've encompassed all the re-spawning mission NPC's and so hopefully no more disappearing. Also have addressed other things, such as floor textures into slums, replacing a few more actors with brushwork, added triggers to the subway barriers etc.
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
1. Make all food shops have at least 10 of each food, that way you dont have to wait for the respawn just to get 1 more. Or just make them not disappear after buying.
2. Possibly replace the uzi's with combat knives, as the uzi's shoot ridiculously fast and run out of ammo very fast.
3. Maybe make the gun shops have each type of gun instead of just one of that mesh. (have the rapid shot assault shotgun and the regular assault shotgun, have the sawed off and pump action shotgun)
2. Possibly replace the uzi's with combat knives, as the uzi's shoot ridiculously fast and run out of ammo very fast.
3. Maybe make the gun shops have each type of gun instead of just one of that mesh. (have the rapid shot assault shotgun and the regular assault shotgun, have the sawed off and pump action shotgun)
ShadowRunner wrote:lolz, the mayhem of this thread is huge...
~][FGS][Nobody~ wrote:Is there anything I can put in your mouth to make you stop talking rubbish?
anax wrote:wow you are amazing. like this woman
http://www.youtube.com/watch?v=bl4B9NA-NLE
[FGS]Kalman wrote:Lol I thought for 2-3 months everybody talks like a sir here, then I realised it's the forum's censorship
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- ShadowRunner
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Some good points there, Uzi doesnt bother me as much as the Rapid Shotgun.
Double barrel and sawn-off are good enough. I would be totally happy to see Rapid Shotgun disappear, maybe Ketchup Bottle?
Double barrel and sawn-off are good enough. I would be totally happy to see Rapid Shotgun disappear, maybe Ketchup Bottle?
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
rofl Ketchup Bottle. 

That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- Mastakilla
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
ShadowRunner wrote:5. Ladder in slums is broken. Not working, can't reach the knife.
Suggestion. The raver is missing again today. I think because in V1 he's not placed in player's route, but here in V2 the raver is placed actually in the path of any player going upstairs, I'd place him somewhere else in the club, where it's unlikely a player will step. Mechanic is fine, haven't checked thug.
6. I think the instructions at the hospital aren't grabbing player's attention. Needs leading the players to the signs better, maybe the textures should be redone with big titles, "HOW TO PLAY" or "READ THIS FIRST"... and the instructions, if they don't mention, should let players know that there are weps in the map too.
Otherwise good. I'm enjoying the psychos/civilians in unexpected places.
Noticed two more things.
1. In the canal, both the wep shop and drink shops are on one side, probably a drink shop could move to other side of canal.
2. Two drink shops very close to each other in Chinatown, but other parts of map are resourceless.
3. Iron railing is floating in bum HQ and some railings missing in canal area.
2. The ammo area from V1, which is now in canal area/bum HQ area, probably needs some LP and RA? maybe use the bum HQ as well.
WTF.
5.
6.
1.
2.
3.
2.

- ShadowRunner
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
well we are supposed to be listing things we spot, but I lost count.
- ShadowRunner
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
CHIN HAIL IS NAIL
All hail the new Mayor of Cozmopolis.
All hail the new Mayor of Cozmopolis.
- Mastakilla
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Noticed 2 more things
*names 4 things*
CAN YOU COUNT
*names 4 things*
CAN YOU COUNT

- [FGS]Kalman
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
All the mirrors are white.
Can't catch the criminals with the pistol located at the police HQ.
Can't catch the criminals with the pistol located at the police HQ.
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Yeah I'm getting that too.. but it seems not everyone does experience this.[FGS]Kalman wrote:All the mirrors are white.
For that matter, I do have bShinySurfaces or whatever it was.. I can see the mirrors from the range though, when I get close it goes white.
That Resident Evil Mod
————
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- ~][FGS][Nobody~
- Illuminated
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
I have the mirror problem too. I can see mirror but if I get closer it's white.
It's a client issue and not the map's fault.
It's a client issue and not the map's fault.
Nobody is perfect...
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~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
- ShadowRunner
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Same for me, can only see mirrors from a distance.
I liked the way I could buy a house, jump from the balcony into a neighbour's house and rob his furniture.
Until some total NOOB killed me, a NOOB I had just let out of prison at his request.
Remind me to ban you on my server.
I liked the way I could buy a house, jump from the balcony into a neighbour's house and rob his furniture.
Until some total NOOB killed me, a NOOB I had just let out of prison at his request.
Remind me to ban you on my server.
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

I accidentally pressed, I had my weapon equipped!
I even offered to give your money back but you rage-quit'd

SORRY.
even though that's what the RPG is about.. I have my freedom to be badass and kill betchez.

That Resident Evil Mod
————
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- chin.democ.
- chinny!
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
I have the mirror issue in my SDK. I'd like to make an announcement that [FGS] have another server, but I can't as I need admin access, unless someone could edit my permissions so I can make announcements?