This is a simple but actually groundbreaking idea.
That way a map wouldn't always have the same look and perhaps it could even effect the gameplay.
Just imagine extending that ideas to decorative elements like crates. One single map would give slighty different conditions on every match.
Nobody is perfect...
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ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
So Nobody is right in saying you could have a different looking map every time it loads, now that is cool, I wonder what else it could be used for? crates is interesting, but I'm sure there's more interesting things to spawn too.
Well, continuing that thought.. more interesting objects would be a kind of predefined object combinations, like stacked crates.. or stuff like emps behind or below some spawned object!
Apart of all that creative ideas..
A pretty big issue would be the conception of a proper algorithm that defines and also enforces some rules about: where what kind of objects could be placed and where they are misplaced.
Nobody is perfect...
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ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
class FoliageProxy expands ParticleProxy;
defaultproperties
{
Physics=PHYS_Falling
DrawType=DT_Mesh
Style=STY_Normal
Mesh=LodMesh'DeusExDeco.Basket' <-----LOL, I forgot to change back
DrawScale=1.000000
CollisionRadius=22.000000
CollisionHeight=22.000000
}
It spawns a lot of FoliageProxy, then it changes it's mesh and texture. But I think it can spawns any type of decoration.
Thanks, I'm just a begginer
Edit: I get this error: D:\Játékok\DeusEx\FoliageFactory\Classes\FoliageFactory.uc(49) : Error, Bad or missing expression in array index
Failed due to errors.
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