WORLD WAR 2

The time is right for a suicide!
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ShadowRunner
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WORLD WAR 2

Post by ShadowRunner »

I've had extremely positive feedback from people, ranging from Triad members to beginners.
I don't know if it because Cozmo weps are showing automatically in my SDK classes, but I don't seem to find the German Mauser K98, Luger or Potato Masher grenade, I will try and fix this asap.

Mainman's map is unfinished/unpolished and I will fix the fps issues in places, even if I have to remove all the vehicles except the tank, hide the custom ammo and put the weps into boxes, I'll do it, so thank you for your patience, but Mainman's new map shows what the editor can do, which is important.

Today, more WW2 maps will go up with WW2 weps, again pre-release versions, some you already know well from altfire.

I'm also putting together a Deus Ex WW2 Server mapper's pack. This has DXMS/Shadowrunner/Furhpark prefabs, all the WW2 textures from FGS maps for signs, aircraft, aeroplanes etc and anything else useful, including the wep mod.

As soon as I can as well, I'll make some accurate prefabs. RAF buildings, Airplanes not in Fuhrpark and I can do any WW2 vehicle to request, so if there's something particularly you'd like to see in a map, let me know.

FYI
Garand is a 2 shot rifle
All the weapons are Allied, except the PPSH which is Russian. The StG44, also know as MP44 is the weapon design used to make the AK-47, the world's first true assault rifle. Having said that Thompson packs a punch too. BAR is a heavy carbine, similar to the Bren Gun. The range on these weps is not realistic, but I think that's deliberate gameplay design by Clyzm.
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Poor
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Re: WORLD WAR 2

Post by Poor »

The M1 Garand is now my favorite weapon in DXMP. The map is pretty awesome too. Now if only I didn't suck at atdm.
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chin.democ.
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Re: WORLD WAR 2

Post by chin.democ. »

You seemed to have the knack for that gun, it's not for those with a dodgy aim that's for sure.
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ShadowRunner
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Re: WORLD WAR 2

Post by ShadowRunner »

I'm going to change map soon to WW2_CATHEDRAL, basically a retextured and 1940's version with WW2 weps and ammo.

This is the medbot so far.

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~DJ~
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Re: WORLD WAR 2

Post by ~DJ~ »

if you name it sexbot, it would be more logical <3
That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Re: WORLD WAR 2

Post by ~[FGS]SaSQuATcH~ »

Wow GriffCo, an old pal:)
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chin.democ.
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Re: WORLD WAR 2

Post by chin.democ. »

Wow so you went with the idea of parachuting from the plane with the skybit, looks great, looks like a war flight sim. :cool:
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ShadowRunner
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Re: WORLD WAR 2

Post by ShadowRunner »

I'm messing with your idea, will be possible to make something that will work, but there will be a point between the bombers and the lower clouds, where paratroopers will see the bombers, when they should have flown into the distance. It's that old 2 skybox issue again.
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chin.democ.
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Re: WORLD WAR 2

Post by chin.democ. »

Having played it I can see the potential there, timing the parachute as late as possible is a good way to land fairly unnoticed. :phear:
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Mastakilla
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Re: WORLD WAR 2

Post by Mastakilla »

I love the look of the plane prefab, looks amazing on a screenshot. But I think thats all there is to it (imo)
Parachute bag needs a better texture...

Still nice to see effort put into this though.
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Re: WORLD WAR 2

Post by ~DJ~ »

The parachute mod (Deadalus08's mod) has weird textures, BUT ITS EPIC :matrix:
Last edited by ~DJ~ on 15 Aug 2011, 09:55, edited 1 time in total.
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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ShadowRunner
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Re: WORLD WAR 2

Post by ShadowRunner »

Just in case people search

It's not "Daedalus08 Mod".

It's DXRVUltimate.u
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~DJ~
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Re: WORLD WAR 2

Post by ~DJ~ »

I meant the guy who made the mod uses the alias Deadalus08 :oops:
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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[FGS]Kalman
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Re: WORLD WAR 2

Post by [FGS]Kalman »

I've got some ideas for this mod.
1: Welthauptstadt Germania
In the WW2, Hitler planned to build a world capital in Berlin. He wanted to demolish half berlin to build up his dreams. I saw many pictures and models on the TV.
There's an article on the Wikipedia from this: http://en.wikipedia.org/wiki/Welthauptstadt_Germania
And a video: http://www.youtube.com/watch?v=P4BiyX1rFrc
2: Battle of Debrecen
I have chosen this city, because it's Hungary's second biggest city and it's the closest WW2 battlefield for me.
I'd like to make a small part of this city.
There are some videos on the youtube:
http://www.youtube.com/watch?v=5D3t8kd1Ap8
http://www.youtube.com/watch?v=AgL7WCObjUQ
http://www.youtube.com/watch?v=Yloq92a6EhM
http://www.youtube.com/watch?v=dbOCvvj4CsQ
3. Stalingrad
I've seen first in CoD2, and it's a good map for DM and TDM.
Video: http://www.youtube.com/watch?v=8r-O2QcFsrU
And a video from CoD:Classic
http://www.youtube.com/watch?v=7BckAsDpQeU
And there's the full list of the WW2 weapons: http://en.wikipedia.org/wiki/List_of_co ... ry_weapons
Last edited by [FGS]Kalman on 15 Aug 2011, 18:16, edited 1 time in total.
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