WORLD WAR 2
- ShadowRunner
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Re: WORLD WAR 2
I think I can help texture the Frommer pistol. I've got a TMP that needs texturing too and a rocket turret for Alvin.
If it's possible to get help and use Clyzm bits and pieces, we could attempt MP40, Luger and MG34 from that weapons pack.
A german grenade would be nice too.
If it's possible to get help and use Clyzm bits and pieces, we could attempt MP40, Luger and MG34 from that weapons pack.
A german grenade would be nice too.
Re: WORLD WAR 2
It not only showed a flying object but a tank as well. (With no model though haha)ShadowRunner wrote:We're talking about tanks and planes not spaceships DJ...
I have yet to see any WW2 game with vehicles that move like spaceships and helicopters...
That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- [FGS]Kalman
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Re: WORLD WAR 2
I can't open the Spanish tank's .max file in 3ds Max 9.
These german weapons are ok. All of them are low poly.
I can't download the german vehicle, because the file is deleted.
These german weapons are ok. All of them are low poly.
I can't download the german vehicle, because the file is deleted.
Re: WORLD WAR 2
Always try Milkshape
File > Import > AutoDesk 3ds
About the file being deleted, there's lots and lots of models available freely on the internet, don't get upset when you fail to get from one location, keep trying. :P
Although I don't recommend taking from internets (since you'll have to ask/take permissions/copyright issues), rather check out some simple tutorials and get started making models.
File > Import > AutoDesk 3ds
About the file being deleted, there's lots and lots of models available freely on the internet, don't get upset when you fail to get from one location, keep trying. :P
Although I don't recommend taking from internets (since you'll have to ask/take permissions/copyright issues), rather check out some simple tutorials and get started making models.
That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- [FGS]Kalman
- Throne/6G
- Posts: 931
- Joined: 20 Aug 2010, 15:52
- Location: 9th circle of hell
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Re: WORLD WAR 2
How can I import ASCII Export files into Milkshape?
Re: WORLD WAR 2
That Resident Evil Mod
————
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- [FGS]Kalman
- Throne/6G
- Posts: 931
- Joined: 20 Aug 2010, 15:52
- Location: 9th circle of hell
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Re: WORLD WAR 2
Ty
I've got some problems:
1. I can't get out from the vehicle
2. I can't set anything as VehicleInventory
3. I can't change the player's collisionheight and collisionradius
4. There's a small area between the wheels and the ground
I've got some problems:
1. I can't get out from the vehicle
2. I can't set anything as VehicleInventory
3. I can't change the player's collisionheight and collisionradius
4. There's a small area between the wheels and the ground
Re: WORLD WAR 2
I'm afraid I'm going to answer you very slowly, but I'll try helping as much as I can at this moment.
About the collision. Make sure you don't access it like this:
Rather, there's native commands and proper ways to do this:
Try this:
Example..
EDIT: Oh, read your script. I was just assuming stuff, don't mind me. I'll take a look. 
About the collision. Make sure you don't access it like this:
Code: Select all
Player.CollisionRadius=<number>
Try this:
Code: Select all
Player.SetCollisionSize(NewRadius, NewHeight);
Code: Select all
Player.SetCollisionSize(0,0);

Last edited by ~DJ~ on 21 Aug 2011, 19:48, edited 1 time in total.
That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- [FGS]Kalman
- Throne/6G
- Posts: 931
- Joined: 20 Aug 2010, 15:52
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Re: WORLD WAR 2
Check my previous attachment. There's Player.SetCollisionSize(VehicleLength,VehicleHeight)
Re: WORLD WAR 2
Yeah, sorry, Just checking the script now. I'll probably try compiling as well.
EDIT: Why is the function GetIN on auto state pickup?
I dint knew we could pickup pawn lol.
Why not just a normal function frob redirecting to GetIn();
EDIT: Why is the function GetIN on auto state pickup?
I dint knew we could pickup pawn lol.
Why not just a normal function frob redirecting to GetIn();
That Resident Evil Mod
————
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- [FGS]Kalman
- Throne/6G
- Posts: 931
- Joined: 20 Aug 2010, 15:52
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Re: WORLD WAR 2
Lol
The parent class was DeusExPickup fisrt, then I changed it to Pawn.
The parent class was DeusExPickup fisrt, then I changed it to Pawn.
Re: WORLD WAR 2
So that's not the issue then you're saying?
That Resident Evil Mod
————
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- ShadowRunner
- It's over 5000!
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- Joined: 28 Feb 2006, 21:07
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Re: WORLD WAR 2
I could make very nice textures for these ones, http://www.katsbits.com/cgi-bin/ikonboa ... t=43;&#top
but would be very slow in blender, my first attempt, could be weeks.
Otherwise Daedalus did give permission for the Elephant mesh (BigTank1 or BigTank) to be used in Code Zero including multiplayer.
I'll search some more as well...
but would be very slow in blender, my first attempt, could be weeks.
Otherwise Daedalus did give permission for the Elephant mesh (BigTank1 or BigTank) to be used in Code Zero including multiplayer.
I'll search some more as well...
- [FGS]Kalman
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- Joined: 20 Aug 2010, 15:52
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Re: WORLD WAR 2
I still having problems with importing ase into Milkshape. I tried to import into Blender too.
- [FGS]Kalman
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- Joined: 20 Aug 2010, 15:52
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Re: WORLD WAR 2
Lol , all posts from yesterday is deleted. So I think I need to fix only the collisionradius, the inventory, and it's complete.