Official CozmoRPGv2 feedback,suggestions & Discussion thread

The time is right for a suicide!
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by chin.democ. »

I need to find Cozmo then I can release the latest version, if anyone sees him anywhere can you tell him I need him badly, thanks. :-)
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by chin.democ. »

Sorry for the doppelpost, Cozmo RPG v2.09 will be hosted later today. :matrix:

It would be nice if I could run through the map with you Shadowrunner in private, but you seem to have disappeared lately! :smt031


(also thanks to my cheken man DJ for being such an angel yesterday, we are truly blessed). :smt059
(oh and thanks to Cozmo, I know I was bugging the life out of him haha!). :poked:
User avatar
CrazySpider
Angel/0A
Angel/0A
Posts: 43
Joined: 17 Jul 2011, 03:14

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by CrazySpider »

hey chin i would like to come with you and run the map but i dont have the version that i can get into pass worded servers
Sincerley :matrix: CrAzYsPiDeR :mofu:
User avatar
[FGS]Kalman
Throne/6G
Throne/6G
Posts: 931
Joined: 20 Aug 2010, 15:52
Location: 9th circle of hell
Contact:

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by [FGS]Kalman »

There's a player, Punisher, all of players want me to ban him. I kicked him only, I don't want to ban anyone. What should I do?
Image
deadmau5 is Canada's apology for Justin Bieber!!
Image
User avatar
~DJ~
Teh 1337'
Teh 1337'
Posts: 2608
Joined: 29 Jun 2008, 13:18

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by ~DJ~ »

chin.democ. wrote:(also thanks to my cheken man DJ for being such an angel yesterday, we are truly blessed). :smt059
:bigsmiley:

now get my mutator on the server biatch
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
User avatar
CrazySpider
Angel/0A
Angel/0A
Posts: 43
Joined: 17 Jul 2011, 03:14

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by CrazySpider »

Dont ban punisher he is the only fun i have on that server when nobody good to play is around.
Sincerley :matrix: CrAzYsPiDeR :mofu:
Poor
Power/3D
Power/3D
Posts: 288
Joined: 02 Jan 2011, 22:39

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by Poor »

Pic says it all.

Image
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by chin.democ. »

I don't believe it. *cries*

It was fine in testing and when I first hosted it, perhaps over time it develops this fault for whatever reason, I redone all the movers (some 100) so I'm really stuck now as to what is causing this.
User avatar
~][FGS][Nobody~
Illuminated
Illuminated
Posts: 5348
Joined: 26 Oct 2005, 16:59
Location: Schland!

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by ~][FGS][Nobody~ »

Due to my lack of time, I'm not up to date and I don't know what effort has been made to fix the problem..
So here just some common input that comes out of my mind:

I could imagine that this is about some mover lock time issue. (TimeToReset, TimeSinceReset).
Usually maps are not being hosted as long as Cozmopolis.

Another problem could be with the mover tags..
Perhaps movers that are not related to eachother have the same tag, where one mover is usually locked but the other isn't?


I would suggest all movers that are not locked to have a lock strength of 0, even if bLocked is usually false.
Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting :)
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
Poor
Power/3D
Power/3D
Posts: 288
Joined: 02 Jan 2011, 22:39

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by Poor »

Maybe the old engine is too unstable for such a map and data is overflowing into areas it shouldn't. Maybe we need an actor that unlocks all doors every 5 seconds or so. It could be added as a server actor so the map doesn't need to be updated.
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by chin.democ. »

Thanks for your inputs, an actor like that poor would be great if possible, meanwhile I'll be studying the door's properties for things that Nobody mentioned.

There is the initial lock strength value which is set to 0.0 when door is set to be not locked (as default), but also there's a lock strength value (default of 0.2), perhaps it is reverting to this 0.2 value for whatever reason.
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by chin.democ. »

Someone found out how the doors were getting locked, it was the keypad in the page industries building that was the culprit!!!

I'll fix this and put out a v2.093 tommorow.
Poor
Power/3D
Power/3D
Posts: 288
Joined: 02 Jan 2011, 22:39

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by Poor »

chin.democ. wrote:Someone found out how the doors were getting locked, it was the keypad in the page industries building that was the culprit!!!

I'll fix this and put out a v2.093 tommorow.
And the mystery is solved! That was a really annoying bug. I never thought about keypads being the problem. Also, it's great that I was incorrect about the engine having trouble with the map.
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by chin.democ. »

Okay Cozmo_RPG_V2_093 is up now.
DejaVu
Archangel/1B
Archangel/1B
Posts: 122
Joined: 10 Apr 2006, 13:43

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Post by DejaVu »

You should really split the map into several parts and have multiple servers hosting each map with sharing data among. That would significantly reduce lag and high ping. And extend MTL classes to add extra GUI functionalities like new windows so people don't have to read text out of textures glued on walls.
Post Reply