WORLD WAR 2
- [FGS]Kalman
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Re: WORLD WAR 2
New preview video: http://www.xfire.com/video/4c9bd8/
I hope DJ, Nobody or someone can help me to fix the collisinoradius. I tried the SetCollision(true, true, true), but hte player flew away.
I hope DJ, Nobody or someone can help me to fix the collisinoradius. I tried the SetCollision(true, true, true), but hte player flew away.
- ShadowRunner
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Re: WORLD WAR 2
flying tanks!
http://en.wikipedia.org/wiki/Winged_tank
not as crazy as flying submarine I suppose:
http://www.techgeeze.com/2010/07/darpas ... -that.html
http://en.wikipedia.org/wiki/Winged_tank
not as crazy as flying submarine I suppose:
http://www.techgeeze.com/2010/07/darpas ... -that.html
- [FGS]Kalman
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Re: WORLD WAR 2
lol, it looks funny, but how can fly a tank with two weak wings?
about the vehicle mod, if i can fix the collision (only me, because no one will help me), i'll send the vehicle mod for you
about the vehicle mod, if i can fix the collision (only me, because no one will help me), i'll send the vehicle mod for you
- chin.democ.
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Re: WORLD WAR 2
Imagine having a racing track map, I'm imaging a wacky races vibe here.
- ShadowRunner
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Re: WORLD WAR 2
Racing could be cool... especially with shooting 

- [FGS]Kalman
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- [FGS]Kalman
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Re: WORLD WAR 2
Ok
I've got a problem: the behindview camera doesn't follow the player
Edit: I think i need to learn something about replication
I've got a problem: the behindview camera doesn't follow the player
Edit: I think i need to learn something about replication
- chin.democ.
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Re: WORLD WAR 2
If you can get this to work I don't mind making you a little racetrack 

- ShadowRunner
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Re: WORLD WAR 2
Server is down, but I'm confused. I rented the server on a monday, but it went down about 4 days before the next month's monday, prolly some bank holiday bollox. Server should be back on Tuesday, I hope map upload isn't required again. What with moving house and starting a job, I didn't get a chance on Thursday or Friday to fix this.
- [FGS]Kalman
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Re: WORLD WAR 2
Nobody, or somebody, please read this post and help me to fix the vehicle in MP. I have enought time until Sept 01.
- ~][FGS][Nobody~
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Re: WORLD WAR 2
I am sorry.. due to the final steps on finishing my bachelor thesis, I wasn't around on the forum since 21th.
I've just checked your video, but I cannot see a collision problem from the first view.. perhaps I just don't know how it's supposed to look like.
For the replication issue.. on the first view, I don't see one, since you just assign the player properties that are already replicated.
bBehindView is being replicated to the client by the Pawn class. The same counts to ViewTarget within the PlayerPawn class.
Perhaps it helps if you use the cheatview code as reference.
So that you do
Also.. just some naive question.. where do you get your "vehicle-pawn" to follow the player movement?
I've just checked your video, but I cannot see a collision problem from the first view.. perhaps I just don't know how it's supposed to look like.
For the replication issue.. on the first view, I don't see one, since you just assign the player properties that are already replicated.
bBehindView is being replicated to the client by the Pawn class. The same counts to ViewTarget within the PlayerPawn class.

Perhaps it helps if you use the cheatview code as reference.
So that you do
Code: Select all
Player.ViewTarget= Player;
Player.bBehindView = ( Player.ViewTarget != None );
if(Player.bBehindView )
ViewTarget.BecomeViewTarget();
Nobody is perfect...
-----------------------
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Magus wrote:Maybe one day I will understand your arcane rituals of voting
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~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
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- [FGS]Kalman
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Re: WORLD WAR 2
Currently, the vehicle's parent is the pickup class
I'll check this code. I hope it works. But why can't I use the exec function?
I'll check this code. I hope it works. But why can't I use the exec function?
- ~][FGS][Nobody~
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Re: WORLD WAR 2
Well, if you didn't give it a try. Call the exec function. It's a normal function that can be called.
But it might not fulfill your demands because it checks for cheats being enabled on the player.
But it might not fulfill your demands because it checks for cheats being enabled on the player.

Nobody is perfect...
-----------------------
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
- [FGS]Kalman
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Re: WORLD WAR 2
I tried the exec function, but it says Unrecogzined command
- ~][FGS][Nobody~
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Re: WORLD WAR 2
You executed the command over the ConsoleCommand function?
I thought of calling the function like all other functions.
As in.. player.CheatView

I thought of calling the function like all other functions.
As in.. player.CheatView
Nobody is perfect...
-----------------------
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!