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[FGS]Chees
Cherub/7H
Posts: 1192 Joined: 13 Nov 2011, 15:37 Location: UK Nationality:
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Np Chin. I've followed that guide with the same results. I think the tempo and bps (beats per second) has a big influence on the outcome. Standard DX music has slow tempered beats so may confuse UED with faster paced audio then again what doesn't confuse UED Tbh I'm not fond on creating custom music. Shadow try ask Karky.
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Poor
Power/3D
Posts: 288 Joined: 02 Jan 2011, 22:39 Nationality:
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Um Karky is a woman, not a guy and I don't think she knows anything about modding.
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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No, I don't think cutting extra slots would do any good.. since by 'extra' obviously they're empty. Nothing big would happen.. however if you cut the song in half.. it will lower the size.. but that's kinda stupid..?
The thing is.. the WAV file is big already when it is converted, there is no difference in file sizes of .wav and .it. The only thing to compress the output/last file is that to have a compressed .wav file being converted to .it
If you want to compress a .wav file, upload it here probably. I'll try my best to compress it and have a good quality state.
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Poor
Power/3D
Posts: 288 Joined: 02 Jan 2011, 22:39 Nationality:
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If you convert the wav from stereo to mono it will split the file size in half.
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Mastakilla
!Lysergsäurediethylamid!
Posts: 1825 Joined: 27 Jan 2009, 21:01 Location: 'Ton Hotel
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I didn't know that at the time, mind you when I tried this it was like 08
Would still be quite alot, though I guess there are more things to compress the size
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~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
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ShadowRunner wrote:Thanks for your help ppl. I've never heard of Forge, Danke's tutorial suggest Wavepad and Modplug player and tracker. The process being, convert to mp3 to wav first, then convert to .it file. Then import the .it file into SDK and save as umx.
Some musicians supply DX music as an .it file already, but apparently they are massive, about 17mb. For single player it isn't an issue of course.
I'm not a fan either of extra packages, but it's necessary to know/use them. Sooner or later you will need custom textures etc.
Basically DeusEx uses tracker module files and a Tracker to generate music out of it. A module file consists of a bunch of samples. Those are the base for the music that's played. The music is composed out of the samples. Apart of the samples, a module file contains the composition itself. It can be imagined as a sheet of music that defines which notes are played. In this case the notes are represented by the samples. Since samples are re-used and just transposed, the file size can be much smaller than a wave file. Thus, it's DX's way of reducing filesize. However, this technique makes it hard to use conventional stream music files as DeusEx Music. What we're doing is declaring a wave stream as one big sample and saving it into a module file. So that module file consists of one big sample and a composition of one note. This works in some way but that's not how it was intended to be used. Best example is that the length of a sample is limited. (At least from what the DX Tracker says) Also the file is pretty big by the wave stream. Unfortunately we have no other choice but doing it that way, if there's just an mp3 or wav file available and no corresponding native module file like IT or XM. In order to perform that nevertheless, a program needed to be developed that's able to "listen" to the wave stream, followed my figuring out the instruments that were used on the one hand and re-composing the sheet of music that was initially composed on the other hand. So yeah, those are utopian thoughts these days yet. It would be easier to add mp3 support to DX.
Nobody is perfect... ----------------------- ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with. ~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON! ~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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~][FGS][Nobody~ wrote:It would be easier to add mp3 support to DX.
OMG WHY DFON'T YOU DO IT ARLREADY THEN?!?!!!
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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