A property owning system for rpg

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TheWolf
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A property owning system for rpg

Post by TheWolf »

I'm building an old style rpg map(Player run everything) and I need some sort of system... I wondering how I can make a card-door system like rpg_v2t4. Or if anyone has got a better idea post it here. Thanksh
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Re: A property owning system for rpg

Post by Vexus »

instead of throwing the card at the door, you maybe could make the door check for the frobber's item, and they can close/open the door whenever they want as long as they have the card in their hand.

and instead of having multiple cards, you can add variables to a player class (maybe even the card itself) that determine what kind of stuff they have (apartment 4, bank slot 6, etc)
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Re: A property owning system for rpg

Post by anax »

Vexus wrote:instead of throwing the card at the door, you maybe could make the door check for the frobber's item, and they can close/open the door whenever they want as long as they have the card in their hand.

and instead of having multiple cards, you can add variables to a player class (maybe even the card itself) that determine what kind of stuff they have (apartment 4, bank slot 6, etc)

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Re: A property owning system for rpg

Post by Magus »

Vexus wrote:instead of throwing the card at the door, you maybe could make the door check for the frobber's item, and they can close/open the door whenever they want as long as they have the card in their hand.
I actually wrote a mod that did just that, although I've lost it now =(
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Re: A property owning system for rpg

Post by Vexus »

Magus wrote:
Vexus wrote:instead of throwing the card at the door, you maybe could make the door check for the frobber's item, and they can close/open the door whenever they want as long as they have the card in their hand.
I actually wrote a mod that did just that, although I've lost it now =(
Losing good work is always a bummer.

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ShadowRunner wrote:lolz, the mayhem of this thread is huge...
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Re: A property owning system for rpg

Post by Mastakilla »

CHANGING CORE MECHANICS OF DOUBLE_D'S RPG BLASPHEMY

Wait, Magus makes mods?
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Re: A property owning system for rpg

Post by TheWolf »

I have no modding experience what so ever... Can somebody explain this stuff to me?
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Re: A property owning system for rpg

Post by Magus »

Mastakilla wrote:Wait, Magus makes mods?
Just that one, actually. Although I did make a minor fix to the Classbreaker used on DXMS_Foregone and RTKM_Spirit so that it actually worked...

If I remember rightly, the mod I did was a custom mover that required a specific user-defined item to open (changeable in the editor) - it simply cycled through everything the player was carrying and activated only when it found what it wanted :)
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Re: A property owning system for rpg

Post by Vexus »

Magus wrote:
Mastakilla wrote:Wait, Magus makes mods?
Just that one, actually. Although I did make a minor fix to the Classbreaker used on DXMS_Foregone and RTKM_Spirit so that it actually worked...

If I remember rightly, the mod I did was a custom mover that required a specific user-defined item to open (changeable in the editor) - it simply cycled through everything the player was carrying and activated only when it found what it wanted :)
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ShadowRunner wrote:lolz, the mayhem of this thread is huge...
~][FGS][Nobody~ wrote:Is there anything I can put in your mouth to make you stop talking rubbish? :-s
anax wrote:wow you are amazing. like this woman
http://www.youtube.com/watch?v=bl4B9NA-NLE
[FGS]Kalman wrote:Lol I thought for 2-3 months everybody talks like a sir here, then I realised it's the forum's censorship
~][FGS][Nobody~ wrote:Oh my god.. why are small minded people just so... SMALL MINDED! ](*,)
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