Multiplayer Modifications
atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
Post
by atrey65789 » 30 Oct 2012, 17:34
This is the Metal Pipe. I renewed the Textures and Models with new, more realistic ones.
Enjoy!!
BEFORE
AFTER
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~][FGS][Nobody~
Illuminated
Posts: 5348 Joined: 26 Oct 2005, 16:59
Location: Schland!
Post
by ~][FGS][Nobody~ » 30 Oct 2012, 17:46
Wow, a weapon that becomes bloody by the hits. A very nice idea this is.
Nobody is perfect...
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
Post
by atrey65789 » 30 Oct 2012, 18:03
~][FGS][Nobody~ wrote: Wow, a weapon that becomes bloody by the hits. A very nice idea this is.
Thanks!!!!
Mastakilla
!Lysergsäurediethylamid!
Posts: 1812 Joined: 27 Jan 2009, 21:01
Location: 'Ton Hotel
Post
by Mastakilla » 30 Oct 2012, 20:05
Looks alot better! Looked almost like a knife first
atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
Post
by atrey65789 » 30 Oct 2012, 20:28
Mastakilla wrote: Looks alot better! Looked almost like a knife first
Hahaha Thanks Masta!!
[FGS]Kalman
Throne/6G
Posts: 931 Joined: 20 Aug 2010, 15:52
Location: 9th circle of hell
Contact:
Post
by [FGS]Kalman » 30 Oct 2012, 22:05
Lol @ first hand, looks like Slenderman's arm
That bloody weapon is nice idea
deadmau5 is Canada's apology for Justin Bieber!!
atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
Post
by atrey65789 » 30 Oct 2012, 23:07
[FGS]Kalman wrote: Lol @ first hand, looks like Slenderman's arm
That bloody weapon is nice idea
Thanks Kalman!
~DJ~
Teh 1337'
Posts: 2608 Joined: 29 Jun 2008, 13:18
Post
by ~DJ~ » 31 Oct 2012, 04:06
Might add that the code of weapons becoming bloody is from TNM nonetheless?
Awesome however!
That Resident Evil Mod
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
Post
by atrey65789 » 31 Oct 2012, 13:37
~DJ~ wrote: Might add that the code of weapons becoming bloody is from TNM nonetheless?
Awesome however!
Yes, However, I asked permission to use it.