It's wierd. My weapon switching is very quick. This is a sshot I took while weapon switching: http://www.imagocentre.com/images/110/Shot0254_804.bmpCozmo wrote:Back sup all was on holiday, sorry for lateness.
I wrote a theoretical way of detecting if a DX client running is too fast (inspired by the "burning kills fps faster" myth) through a mutator, but it needs some network replication coding done to achieve it and I've no idea where to start, will need a coder who's experienced with that. Hopefully Poor will be up for it but he's pretty busy atm. But yeah if the idea's possible to code, it should detect any speed advantages. From there it'll be deciding what to do with them... Forced spectate with a warning message? Public name and shame? Kick? I'd go for kick but some newer players don't even know they're doing it.
It's not even the increased fire rate that bugs me; even when I use 60 fps and play on an ANNA server it's easy to deal with. It's the instant weapon / med switching, increased reticle speed and everyone sitting around crouch spraying all game every game that gets to me.
As for Phantom, I've always liked him for his activity and competitiveness, strangely enough, but his reliance on bugging makes him weaker in long range or point blank fights.
I have no idea why it's quick