Problem with hosting maps (Fixed)
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- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Problem with hosting maps (Fixed)
Fixed the problem, turns out I messed up the playerstarts a little... replaced them, works.
Thanks.
Thanks.
Last edited by atrey65789 on 17 Apr 2013, 02:51, edited 1 time in total.
Re: Problem with hosting maps
Please post your log.
sounds like something from gametype's PlayerLogin stuff.. do you have your own custom gametype or something?
sounds like something from gametype's PlayerLogin stuff.. do you have your own custom gametype or something?
That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: Problem with hosting maps
Yes... Actually, that is what I was testing... but I didn't modify the login code on it at all....
DevNet: Join request: Index.dx?Name=Atrey?Class=DXMTL152b1.MTLJCDenton?Team=0?lan?
Warning: Login failed:
DevNet: Join failure:
Nephthys: 2013/04/15 18:25:27: Closing connection 192.168.1.68:51959 of player 'Atrey'
NetComeGo: Close NephthysConnection0 04/15/13 18:25:27
DevNet: Join request: Index.dx?Name=Atrey?Class=DXMTL152b1.MTLJCDenton?Team=0?lan?
Warning: Login failed:
DevNet: Join failure:
Nephthys: 2013/04/15 18:25:27: Closing connection 192.168.1.68:51959 of player 'Atrey'
NetComeGo: Close NephthysConnection0 04/15/13 18:25:27
Re: Problem with hosting maps
Hmm.. well just by seeing that.. if you are testing a new gametype.. I can only think that the player that is currently getting through isn't yours, rather MTL's, that is why it kicks you off.. or something?
Ya' know it's better if you post the whole log.. and INIs
(remove adminpass!!!11one)
EDIT: Oh and, maybe your gametype code as well. lol. Remove top-secret stuff if you want to.
Ya' know it's better if you post the whole log.. and INIs

(remove adminpass!!!11one)
EDIT: Oh and, maybe your gametype code as well. lol. Remove top-secret stuff if you want to.
That Resident Evil Mod
————
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: Problem with hosting maps
~DJ~ wrote:Hmm.. well just by seeing that.. if you are testing a new gametype.. I can only think that the player that is currently getting through isn't yours, rather MTL's, that is why it kicks you off.. or something?
Ya' know it's better if you post the whole log.. and INIs![]()
(remove adminpass!!!11one)
EDIT: Oh and, maybe your gametype code as well. lol. Remove top-secret stuff if you want to.
Yes, It is extending DXMTL...
And no need to post the whole log... that's the only part that shows errors lol.
And do you want me to send you the code? I can if ya want.
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- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: Problem with hosting maps
Fixed the problem, turns out I messed up the playerstarts a little... replaced them, works.
Thanks.
Thanks.
Re: Problem with hosting maps (Fixed)
wait, did you not say it was happening on every map? 

That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- chin.democ.
- chinny!
- Posts: 2823
- Joined: 10 Aug 2006, 17:19
- Location: London
Re: Problem with hosting maps (Fixed)
Did you place a spawn point instead of a playerstart by any chance?
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- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: Problem with hosting maps (Fixed)
It was happening on all maps EXCEPT my testing map. lol~DJ~ wrote:wait, did you not say it was happening on every map?
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- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: Problem with hosting maps (Fixed)
chin.democ. wrote:Did you place a spawn point instead of a playerstart by any chance?
No, I only use playerstarts. lol
Re: Problem with hosting maps (Fixed)
how was it happening on ALL the maps.. did you modify them or what? Fixing player-starts? EH?
That Resident Evil Mod
————
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
-
- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: Problem with hosting maps (Fixed)
~DJ~ wrote:how was it happening on ALL the maps.. did you modify them or what? Fixing player-starts? EH?
I told you it WASN'T happening on all maps... it was all maps but the one I made... It was the playerstarts, they weren't set to work in MP
- [FGS]Chees
- Cherub/7H
- Posts: 1187
- Joined: 13 Nov 2011, 15:37
- Location: UK
Re: Problem with hosting maps (Fixed)
If someone took the time to make every actor, effect and everything deus ex to work on MP they would be a legend for doing so. It would solve 60% of the problems people have when mapping and hosting.atrey65789 wrote:~DJ~ wrote:how was it happening on ALL the maps.. did you modify them or what? Fixing player-starts? EH?
I told you it WASN'T happening on all maps... it was all maps but the one I made... It was the playerstarts, they weren't set to work in MP
Re: Problem with hosting maps (Fixed)
atrey65789 wrote:~DJ~ wrote:how was it happening on ALL the maps.. did you modify them or what? Fixing player-starts? EH?
I told you it WASN'T happening on all maps... it was all maps but the one I made... It was the playerstarts, they weren't set to work in MP
ERRRRRRRRR... Yeah. Nevermind.atrey65789 wrote:It was happening on all maps EXCEPT my testing map. lol~DJ~ wrote:wait, did you not say it was happening on every map?

That Resident Evil Mod
————
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: Problem with hosting maps (Fixed)
Yeah, what you quoted said "All maps.. EXCEPT my testing map..."
So not ALL maps.
So not ALL maps.