A possibly extremely asked question
- RedDynasty
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Re: A possibly extremely asked question
Its not done yet, it just spawns the hat.


You're not a gamer until you played this.
Re: A possibly extremely asked question
You should really stop demanding, its kinda rude and it wouldn't hurt saying 'please' tooSpecX wrote:Red, I would like to try out the hat.

That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
Re: A possibly extremely asked question
No needs – mind your own business and stay out of my way.~DJ~ wrote: You should really stop demanding, its kinda rude and it wouldn't hurt saying 'please' too
I already got the files.
Last edited by DeletedUser_220603 on 21 Apr 2013, 17:07, edited 1 time in total.
Re: A possibly extremely asked question
Yeah, proves my point. Jerk.SpecX wrote: No need – mind your own business and stay out of my way.
I already got the files.
@Red, you should try this code maybe, as well..
Spoiler: COEDED

Last edited by ~DJ~ on 19 Apr 2013, 09:46, edited 1 time in total.
That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- RedDynasty
- Principality/2C
- Posts: 126
- Joined: 20 Jun 2012, 01:57
- Location: Trapped with SCP-895
Re: A possibly extremely asked question
i *loving* LOVE YOU~DJ~ wrote:Yeah, proves my point. Jerk.SpecX wrote: No need – mind your own business and stay out of my way.
I already got the files.
@Red, you should try this code maybe, as well..mess around with broadcastMessage if it doesn't work..Spoiler: COEDED
IT WORKED, well the hat stays on the player BUT its attached to its butt XD


You're not a gamer until you played this.
Re: A possibly extremely asked question

Well, you can have a go on various tweaks to fix that, but I'd suggest solving it by messing around with the model file instead.. so what you do is, open it up, the Crown model, (probably Crown.3ds or something similar?) and select all of it and move it a little upward.. save, and export it.. then replace it with the existing version.. compile, next go ingame and check, see if it's on the right place.. it's gonna be trial and error so keep on doing till you're satisfied.
...once you've done it though, there are other problems such as when the player is crouched.. or other animations which will look buggy.. so for that you could have checks in the Tick function, and probably do something else..
(should also mention that there are better methods to 'attach' models, and better methods overall, as in using a decoration instead of a weapon that summons it.. anyhow the better methods to 'attach' would be something similar to how you lift objects/decorations, like crates or so.. all done on Decoration, so look into that maybe, too.... that might help you solve the other issues I just mentioned..)
GOOD LUCK.

That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Re: A possibly extremely asked question
If it is on the butt, you can increase the base eye height.
Re: A possibly extremely asked question
what what
TétrãHýdrøÇäññÂßîñø£
Mastakilla wrote: If you bring even a thousand players to DX I will come over and suck your male sex organ.
I really will.
~][FGS][Nobody~ wrote: ...you're doing the best to decrease my rationality at the moment.
jager774 wrote:He starts a fight and blames you for starting it and bitching on it. OKAY KEN.
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Re: A possibly extremely asked question
stay on topic, please.~Blade~ wrote:what what
Re: A possibly extremely asked question
in the butt butt!!!!!!!!!!!!!!
but srsly though first fix the model, THEN do shizz with BaseEyeHeight, reduce it on a tick or so when crouching etc.
but srsly though first fix the model, THEN do shizz with BaseEyeHeight, reduce it on a tick or so when crouching etc.
Last edited by ~DJ~ on 22 Apr 2013, 01:56, edited 1 time in total.
That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
Re: A possibly extremely asked question
It's annoying when you say that.atrey65789 wrote:stay on topic, please.~Blade~ wrote:what what

- RedDynasty
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Re: A possibly extremely asked question
atrey65789 wrote:stay on topic, please.~Blade~ wrote:what what
http://www.youtube.com/watch?v=fbGkxcY7YFU


You're not a gamer until you played this.
- RedDynasty
- Principality/2C
- Posts: 126
- Joined: 20 Jun 2012, 01:57
- Location: Trapped with SCP-895
Re: A possibly extremely asked question
ok, since exams are over i have time to work on this. I increased the Z cords in on the crown model and exported it as a 3ds. But since i havent done this in quite a while, i forgot how do i go from a 3ds to "modelname"_a.3d and "modelname"_d.3d
Or if that doesnt work out, DJ could you explain what other ways of attaching are?
Or if that doesnt work out, DJ could you explain what other ways of attaching are?


You're not a gamer until you played this.
Re: A possibly extremely asked question
huh, when did you post this? I must've missed it.
You get those two formats by exporting? but you just stated that you "exported".. so what format did you exported at?
There's a Milkshape plugin to directly convert your files into that, and if you're using 3ds max, well then there's 3ds2unre/dx. I think it's mentioned on this very own thread, by me too I think, so look at the old posts... or you could just Google a bit.. I think.
Attaching through different ways? well there obviously can be many ways, but if you're not having any real trouble with this method then I suggest sticking to it, for the time being.

You get those two formats by exporting? but you just stated that you "exported".. so what format did you exported at?
There's a Milkshape plugin to directly convert your files into that, and if you're using 3ds max, well then there's 3ds2unre/dx. I think it's mentioned on this very own thread, by me too I think, so look at the old posts... or you could just Google a bit.. I think.
Attaching through different ways? well there obviously can be many ways, but if you're not having any real trouble with this method then I suggest sticking to it, for the time being.
That Resident Evil Mod
————
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- RedDynasty
- Principality/2C
- Posts: 126
- Joined: 20 Jun 2012, 01:57
- Location: Trapped with SCP-895
Re: A possibly extremely asked question
i have 3ds2dx, but it doesnt work. It doesnt convert the files.
And forgot to say that when i walk the crown looks ok( aside from being on the butt, its pointed upwards) but when i stand still it rotates 90 degrees downwards, making it sideways. I think this can be fixed by have a better attachment( i was thinking doing the same as pawns detect the head and shoot at it, you know like the bool baimforhead)
And forgot to say that when i walk the crown looks ok( aside from being on the butt, its pointed upwards) but when i stand still it rotates 90 degrees downwards, making it sideways. I think this can be fixed by have a better attachment( i was thinking doing the same as pawns detect the head and shoot at it, you know like the bool baimforhead)


You're not a gamer until you played this.