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DaniSaggenza
~ banhammered ~
Posts: 183 Joined: 18 Aug 2012, 23:43 Location: Stockholms LAN Nationality:
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Hi people, im doing this topic coz a bug in Pool that people in DX is using like a Wallhack... The bug consist in that u can see into the walls, maybe a fail of a texture or other thing, but is very annoying.. Ofc, i found it with my low settings, idk if can be that, maybe yes, but with high settings i cant see it, well, now, photos of the bug: 1- 2- If u cant see the photos, u can see in this links: 1-http://imageshack.us/photo/my-images/21/shot0231a.png/ 2-http://imageshack.us/photo/my-images/248/shot0255.png/
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Poor
Power/3D
Posts: 288 Joined: 02 Jan 2011, 22:39 Nationality:
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So that is what the game looks like to shadownick...
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Alessi
Power/3D
Posts: 294 Joined: 25 Nov 2011, 23:46 Location: I'm in Malta BITCH Nationality:
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Yeah I was getting it too, but only on THC 0-augs...never happened on FGS
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Fear
Virtue/4E
Posts: 507 Joined: 02 Dec 2008, 18:50 Nationality:
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Extremely low graphic settings, makes perfect sense though..
2004-2014
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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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ShadowRunner wrote:I dont' feel I am in a real place, because when I jump on a lounger and on the wall, I basically am hitting my head on the skybox fake backdrop. Bullets and stuff need somewhere to go too. The walls and sky could do with sorting.
This. a second souped up version couldn't go amiss, it's a very decent alternative to iceWorld as a small map but with a bit of work it could be even better. The quality in map creation and gameplay that exists in MiniDust is a fantastic example to work off from. imo.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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Fear
Virtue/4E
Posts: 507 Joined: 02 Dec 2008, 18:50 Nationality:
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I felt like somebody i played against yesterday could see through the walls, infact i was more than sure of it, i remember accidentally discovering it when i minimized the game and then tabbed back, i dont get the bug anymore myself but im pretty certain some people are
2004-2014
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synthetic
Seraphic/8X
Posts: 1321 Joined: 27 Apr 2007, 15:29
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Doing semi-revamp because I discussed this issue with the thread creator and he pointed me here. Dani uses nofiltering debug option, thats why his textures look like that. Here you can see that even fairly decent graphics settings produce the very same issue. I use these settings for all maps, and ~50% of time it happens on Pool_v2 and on no other map. I've once managed to fix it by restarting the game. /flush did not have any impact, neither did reinitializing renderer through alt+enter (ogl to software to ogl). As of today Pool_v2 is removed from Hivemind map list. This is a new (past week) problem for me, and because of that it stayed as long as it did.
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synthetic
Seraphic/8X
Posts: 1321 Joined: 27 Apr 2007, 15:29
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I've uploaded it and we'll test it for a period. Since I do not know when or why the bug happens for me I'll also rely on Dani's feedback with this.
I've also finally gotten around to upload Peak and delete the betas. I am quite interested in trying that map out in classic game, should provide some wacky fun (or lot of splats).
edit: I gave it a quick test but cannot say anything about the fix, as I was unable to bug up Pool_v2 for comparison. Either I have to wait for the bug to happen, or I can try and test rendering settings until the bug hits me. Hopefully other members who have the bug more often can confirm it sooner, other than that it's just down to waiting and testing.
On additional note, it was shown that it is possible to see through even smuggler walls to some extent, but it is quite uncomfortable and your team will see the odd behaviour. Still not quite as extreme as finding that you can see through entire map once you've entered the server, but concerning enough.
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