[HK] Association of Codders Presents:

The time is right for a suicide!
Post Reply
bamz0rz
Archangel/1B
Archangel/1B
Posts: 84
Joined: 07 Dec 2011, 07:02

[HK] Association of Codders Presents:

Post by bamz0rz »

[The extension u has been deactivated and can no longer be displayed.]

Gametype Loader: (ha you thought it would be CS mod)

Ok, basically this entire mod, is stolen. However, I did modify it to extend player class MTLUNATCO, and gametype MTLTeam.

How To:

1. In the included config, type in the package name, gametype, and update the number of gametypes number.
2. change this line in your deusex.ini: DefaultGame=GametypeLoader.MultiplayerFixGameInfo

i'm using it for my cs mod. and hopefully it will help other codders load their gametypes.

GametypeLoader.ini, here it is: (note you can specify mutators in it as well)

Code: Select all

[GametypeLoader.MultiPlayerFixmenuchoice_class]
NumClasses=5
ClassClasses[0]=DXMTL152b1.MTLJCDenton
ClassClasses[1]=DXMTL152b1.MTLNSF
ClassClasses[2]=DXMTL152b1.MTLUNATCO
ClassClasses[3]=DXMTL152b1.MTLMJ12
ClassClasses[4]=MTLCSTeam.CT
ClassClasses[5]=
ClassClasses[6]=
ClassClasses[7]=
ClassNames[0]=JC Denton
ClassNames[1]=NSF Terrorist
ClassNames[2]=Unatco Trooper
ClassNames[3]=Majestic-12 Agent
ClassNames[4]=
ClassNames[5]=
ClassNames[6]=
ClassNames[7]=
texPortraits[0]=Texture'DeusExUI.UserInterface.menuplayersetupjcdenton'
texPortraits[1]=Texture'DeusExUI.UserInterface.menuplayersetupnsf'
texPortraits[2]=Texture'DeusExUI.UserInterface.menuplayersetupunatco'
texPortraits[3]=Texture'DeusExUI.UserInterface.menuplayersetupmj12'
texPortraits[4]=None
texPortraits[5]=None
texPortraits[6]=None
texPortraits[7]=None

[GametypeLoader.MultiPlayerFixmenuchoice_team]
NumTeams=3
TeamNumber[0]=0
TeamNumber[1]=1
TeamNumber[2]=2
TeamNumber[3]=
TeamNumber[4]=
TeamNumber[5]=
TeamNumber[6]=
TeamNumber[7]=
TeamNames[0]=Unatco / Terrorists
TeamNames[1]=NSF / Soldiers
TeamNames[2]=Spectator
TeamNames[3]=
TeamNames[4]=
TeamNames[5]=
TeamNames[6]=
TeamNames[7]=
texPortraits[0]=Texture'DeusExUI.UserInterface.menuplayersetupunatco'
texPortraits[1]=Texture'DeusExUI.UserInterface.menuplayersetupnsf'
texPortraits[2]=None
texPortraits[3]=None
texPortraits[4]=None
texPortraits[5]=None
texPortraits[6]=None
texPortraits[7]=None

[GametypeLoader.MenuChoice_MultiPlayerFixGameType]
NumGameTypes=5
gameTypes[0]=DXMTL152b1.MTLDeathMatch
gameTypes[1]=DXMTL152b1.MTLBasicTeam
gameTypes[2]=DXMTL152b1.MTLAdvTeam
gameTypes[3]=DXMTL152b1.MTLTeam
gameTypes[4]=MTLCSTeam.CSTeam?Mutators?Mutator=CSMenu.CSMutator [OBVIOUSLY CHANGE THIS LINE TO YOUR MOD]
gameTypes[5]=
gameTypes[6]=
gameTypes[7]=
gameNames[0]=Deathmatch
gameNames[1]=Basic Team Deathmatch
gameNames[2]=Advanced Team Deathmatch
gameNames[3]=Custom Team Deathmatch
gameNames[4]=CounterStrike [CHANGE THIS FOR THE NAME]
gameNames[5]=
gameNames[6]=
gameNames[7]=
This will hopefully be the first of many more borrowed mods. enjoy
User avatar
~][FGS][Nobody~
Illuminated
Illuminated
Posts: 5348
Joined: 26 Oct 2005, 16:59
Location: Schland!

Re: [HK] Association of Codders Presents:

Post by ~][FGS][Nobody~ »

For those, that just want to be capable of hosting their custom gametype over the Host Game screen without the need of an additional mod,
I suggest to use one of my DX-patches. 8-[
It can be downloaded HERE
Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting :)
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
bamz0rz
Archangel/1B
Archangel/1B
Posts: 84
Joined: 07 Dec 2011, 07:02

Re: [HK] Association of Codders Presents:

Post by bamz0rz »

touche!

thanks i'll have to check this out,

...but can it blend?

also, my stolen version, has bugs does urs? prolly not, ergo, mine has more value
User avatar
~][FGS][Nobody~
Illuminated
Illuminated
Posts: 5348
Joined: 26 Oct 2005, 16:59
Location: Schland!

Re: [HK] Association of Codders Presents:

Post by ~][FGS][Nobody~ »

Yours has more settings to alter, though!
The advantage of mine is that it's technically no mod.
It's a patch, that modifies certain bytes within DXMTL152b1.u, so the list of available gametypes to host is not taken from the compiled default properties but from the config file.
Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting :)
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
User avatar
Mastakilla
!Lysergsäurediethylamid!
!Lysergsäurediethylamid!
Posts: 1812
Joined: 27 Jan 2009, 21:01
Location: 'Ton Hotel

Re: [HK] Association of Codders Presents:

Post by Mastakilla »

HK has a COD branch? cool :-D
Image
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Re: [HK] Association of Codders Presents:

Post by ShadowRunner »

I remember a CS branch and not being pro enough for it.
bamz0rz
Archangel/1B
Archangel/1B
Posts: 84
Joined: 07 Dec 2011, 07:02

Re: [HK] Association of Codders Presents:

Post by bamz0rz »

^ lolz, no worries shadow, this CS mod, will be open to everyone. Uhg right now I can't get players to restart.
Post Reply