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Cozmo
Power/3D
Posts: 276 Joined: 08 Apr 2010, 22:00
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I apologise for the shitposting, I was in a crap mood yesterday remembering how many hours I wasted making freaking zombie skins (along with the personal stuff lost a few days before...)
What was lost: Skins(!) and some mapping. Not much code was lost, because I keep it uncompiled on Google Docs so I can work on it on my phone, or at college or whatever. Honestly, the base code for this mod has been complete for a long time already - the only issue is the map (and previously skins, but forget that; we'll just settle for a bit less variety with zombies...) because it takes me ages to do, and never merges cleanly.
Chees: I can continue coding this on my laptop, but we might have to settle for a smaller map unless more mappers can contribute. I'll PM you all the code I currently have as a show of good faith, seeing as I spazzed out a bit here. Just organising it atm before sending
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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Cool sounds good man!
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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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it's become easier as of the last month or so to devide time between mapping and playing. Uni destroyed me so after it finished (a year ago) i reverted to a lazy zombie state and just played DX all day XD! I'm getting a grip on things and coming back to shape. i'm making music, digital art, making more effort to learn things, like succesfully setting up Ubuntu linux on a virtual machine, my friend who's a producer is helping me set up a website too. So the long and short of that is i've been flexing my mapping muscles again in addition to those things, and UnrealED is currently a healthy beast. So if you want i am 100% up for sharing the mapping load, just point me in the right direction, fire instructions my way. i found a plugin to use within Paint.NET to save glorious .PCX files without any color loss. Plus i use GIMP 2.8 which has a seamless texture function, so custom textures are a breeze now. Skype: kyle_lh Email. invisiblemovement21@gmail.com
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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Awesome currently i am still somewhat a night-owl and don't have skype open for long periods of time. But i'll make sure to check often.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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oh yeah lmao, usually IRL when i hear the word soon i tend to think "tomorrow" Sure thing, i'll keep an ear out.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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Cozmo
Power/3D
Posts: 276 Joined: 08 Apr 2010, 22:00
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The Gamespy issue kind of screwed with this mod. There's nobody left in the current game to play this (looking back, I doubt most would have even give it a chance) and naturally getting new players is literally impossible, which is largely what this mod was purposed for. Don't get me wrong; I am 100% willing to complete the code for this if it gets mapped, but I'm not sure it's worth a mapper's time anymore
basically: I'm in no position to map this, but I'm willing to do everything else for mappers if they'd like to build some city. I can't recommend it though
Edit: Btw sorry Chees for being offline for so long without a word, my IRL situation is terrible
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Hey
Archangel/1B
Posts: 66 Joined: 22 Jul 2013, 17:26
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