I got my server showing up now, and I'm pretty happy about that. I even had a friend join it and we had some fun, and of course I have MTL on it. Unfortunately, the gametypes it offers aren't quite what I'm looking for (0 augs, all skills, high frag win limit), and I have been unable to find a reliable way of configuring it. I have attempted to find configuration entries for the gametypes it offers to edit, but it doesn't seem to use configuration values, or I'm doing something wrong. It was today that I had the idea to simply extend the MTLTeam class and make the changes I want in to my own derived gametype, compile and host (changing the command line to use mine). Unfortunately, it won't compile properly (bad name index error), and my attempts at fixing this have not been successful, so I am assuming something was done to MTL that makes extending it more difficult.
I'm trying to configure the kill limit, initial augs, mpskilllevel, and the gains every kill. Changing the MP default section in the .ini for MP games does not seem to work. Could someone help me with how to go about this? Additionally, is there a way to reliably extend from MTL to make custom gametypes? I'd really like to work more with UnrealScript on that end for practice and learning. I can provide more information if necessary, just let me know. Thank you in advance.
