The DXSG Orbital Challange!!!

The time is right for a suicide!
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ShadowRunner
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Post by ShadowRunner »

Firing a super-rocket from the vents, through the hatch, when they open the hatch is fun, keeps them on their toes...

(Spaz, you made some important comments about DXSG_Area51TheDayAfter

I have whole day tomorrow 16 hrs to edit my SG maps better for war.
add bio
add hatch in comm roof
turn off zelda I think
make hangar spwn less of a nightmare, that turret etc.

plz add any requests for Vandenberg-Abydos, DayAfter or Orbital here...
what needs fixing?
Also, big prizes/credits/favours for anyone who can send me a working teleporter I can copy and paste (destination and departure teles), the tutorials all lie, I need one for interplanetary travel...)

So diving competition, grav-rifle climbing races, what else?

Shall I make the tunnel easier to jump between the lights? and put bio in places... a lift between 72 and 99?
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SPAZ ROFELZ
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Post by SPAZ ROFELZ »

Ask nobody, he might know :lol:
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ShadowRunner
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Post by ShadowRunner »

He knows Area51_TheDayAfter, because he did mapping on it and supplied a version with semi-solids and the rings and lockdown and SG things fixed.

Orbital, I don't know if he has played it.
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ShadowRunner
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Post by ShadowRunner »

sorry for double posting, cos I'm editing today...

I'll fix that vent which is hard to enter in roof of 27 room.
The railway buttons are wrong.

Any other problems with DayAfter? Speak now or forever moan thereafter...
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Post by ~[FGS]SaSQuATcH~ »

Maybe somewhere you could hide the passwords for shelters which have lams and neutron bomb?
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SPAZ ROFELZ
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Post by SPAZ ROFELZ »

More biocells in the main part of the map and it's fine.
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