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Posted: 09 Sep 2008, 17:30
by Skilgannon
Hang on a sec, if Wunderland removes the pistol, how come the beretta is still in some maps? (CounterStrikeProdigy springs to mind)
Posted: 09 Sep 2008, 18:30
by chin.democ.
Also some map feature the minigun, I'm getting rather baffled.
Posted: 09 Sep 2008, 21:28
by ShadowRunner
I explained earlier in the thread, perhaps not very well.
If you make a normal map, with normal wep racks, the tnagreplacer will replace the weps as tnag weps.
BUT
the dxweaponselector mutator on server, is set to remove pistol and law, therefore removing beretta and nexus. Also devastator can only be summoned. So if you add a pistol to your map, beretta will not appear.
SO here is how to add beretta or minigun.
to ADD beretta or minigun, sabot rifle, bio rifle, SMG, gravity-rifle, weps that are not produced by the normal tnagwepreplacer, you need to load tnag (THE RIGHT/LAST VERSION!) into the SDK.
Then visit the weapon classes, and you will see that tnag weapons are now available.
You are adding beretta, not unremoving pistol. That is why it works. Beretta is not a pistol, but tnag replacer will replace pistol with beretta, if our server didnt ban pistol.
I hope that it is clearer now for you.
Having experimented with this for a few months, I would recommend not adding bio rifle or gravity-rifle and think very hard indeed about beretta.
Posted: 09 Sep 2008, 22:21
by Skilgannon
Thanks for that Shadow, I think that's cleared it up.

Posted: 12 Sep 2008, 19:24
by SPAZ ROFELZ
Bowens weapons owned all. Shame the server was lame and laggy.