Page 2 of 3
Posted: 01 Mar 2009, 20:49
by ~][FGS][Nobody~
SG never had low gravity.
That's an invention by Shadowrunner, I think.
Classic SG was normal or a bit lower gravity.
MAX skill.
2 initial augs.
0 augs per kill, to make it fair. (unlike atdm)
However, that doesn't mean that I don't have an ear for changes.
Posted: 01 Mar 2009, 21:39
by ~[FGS]Próphèt~
No no, what i meant is that i want the V-server to be AltFire. Cause it has a better performance for me. DXSG should be with augs (i feel), altho the occasional CMD_VI or the A51 DXSG on the Wunderland server is always fun

Posted: 01 Mar 2009, 21:56
by ~][FGS][Nobody~
Hmm, turning the V-Server into Altfire...
Yes, you're right, it got a better performance..
..that's why I wanted to host SG on that, because SG needs performance lol
Posted: 01 Mar 2009, 22:06
by ~[FGS]Próphèt~
~][FGS][Nobody~ wrote:SG needs performance lol
ye true, it's just my computer is getting sloppy, have some trouble with, well not FPS, but my image likes to shock sometimes, like in lag (i have 45 ping on most servers lol) or FPS (i have a steady 60FPS, suits me fine in most cases). I realy don't have a clue :P
That's why i like the V-Server to be AltFire, but if the majority votes for V-server to be DXSG, meh I'll cope with it

Posted: 01 Mar 2009, 23:39
by ~][FGS][Nobody~
Ok, independently, WHERE it's hosted.. shall it be the SG with tactical weapons or classic weapons?
Posted: 02 Mar 2009, 15:50
by ~[FGS]SaSQuATcH~
DXSG needs better performance than Altfire.
DXSG has a much faster gameplay than Altfire.
In DXSG you use your speed augmentation and a small lag spike can easily decide easier whether you live or die.
That's not the matter in Altfire.
Altfire is slower, you mostly fly around the map and shoot around with energy rifle. You have more time to react attacks and enviromental challenges there. In DXSG you will have to run as much as you can when a neutron bomb goes off or when you are about to dodge a lam, a sniper bullet or a rocket.
In my opinion we haven't had much problem with Wunderland Altfire yet which means there is no need to waste time with mixing up two servers. If it comes to a decision between keeping one of them, we will make a poll.
Use normal weapons, we already have modded weapons on Wunderland server.
Posted: 02 Mar 2009, 16:55
by ~][FGS][Nobody~
Ok, we'll try it with normal weapons first.
I asked because according to my memory, the SG server from 2006 was popular for a certain time and then turned empty.
After introducing tactical it was full again for a while.
Posted: 02 Mar 2009, 17:45
by Kothar
yes in 2006 SG server was the best because it had tactical, however it seemed a lot less buggy in 2006 than it does now.
And I like just the 2 augs.
Posted: 02 Mar 2009, 18:40
by {17}star
~][FGS][Nobody~ wrote:Ok, we'll try it with normal weapons first.
I asked because according to my memory, the SG server from 2006 was popular for a certain time and then turned empty.
After introducing tactical it was full again for a while.
so also without the colorlams?? nuetronbombs and sclaws??
Posted: 02 Mar 2009, 19:30
by Kothar
they are a must have in DXSG, It wouldn't be the same without lams that paint your body (and everything else) when they kill you.
Posted: 03 Mar 2009, 00:05
by ~][FGS][Nobody~
Those have nothing in common with tactical.
Of course they will be there.
On DXSG_CMD they are even embedded into the map.
Posted: 03 Mar 2009, 19:44
by Kuchcik
I wish there were real HE/tear gas/flashbangs for Tactical.
I can model static stuff pretty well, if nobody would take care of the animating...
Posted: 03 Mar 2009, 23:33
by ~][FGS][Nobody~
I can't even model static stuff. :shock:
Unless you mean with static to make a brush in UnrealED and converting it into a model lol.
Posted: 04 Mar 2009, 00:09
by Mastakilla
I demand DXSG aswell. Would get me interested in DX again lol
Posted: 04 Mar 2009, 16:35
by Kuchcik
~][FGS][Nobody~ wrote:I can't even model static stuff. :shock:
Unless you mean with static to make a brush in UnrealED and converting it into a model lol.
who made Tactical then
