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Re: clans
Posted: 27 Dec 2009, 19:43
by ~[FGS]SaSQuATcH~
chin.democ. wrote:Somebody finally got Deus Ex GOTY for christmas, Shadowrunner you was right!!!
l
Re: clans
Posted: 28 Dec 2009, 02:35
by [FGS]Hawk
chin.democ. wrote:An~[D]~rew must've got it, because he comes here all pissed just because his mum didn't give him what he wanted, however she gave me exactly what I wanted.
I vote for NProtect for Deus Ex!
Re: clans
Posted: 04 Jan 2010, 04:06
by Elemental
My clan just moved into dx, I'm sure some of the members would be willing to help the community out.
Re: clans
Posted: 04 Jan 2010, 13:31
by ~[FGS]Próphèt~
And that clan is...?
Re: clans
Posted: 04 Jan 2010, 14:50
by SPAZ ROFELZ
Federation of homosexual.
Re: clans
Posted: 04 Jan 2010, 20:49
by Majestic
SPAZ ROFELZ wrote:Federation of homosexual.
I lolled.
But this concept isn't a bad one, but unfortunately not very useful. What leaders would you like to get together? And what should be discussed?
Re: clans
Posted: 04 Jan 2010, 21:57
by ~[FGS]Próphèt~
SPAZ ROFELZ wrote:Federation of homosexual.
So [FoF] or [FF] or [FedFag] OR WHAT?
Re: clans
Posted: 05 Jan 2010, 15:02
by SPAZ ROFELZ
[8====D]
Re: clans
Posted: 05 Jan 2010, 18:57
by ~][FGS][Nobody~
Yes, that's a suitable clan tag for you.

Re: clans
Posted: 05 Jan 2010, 19:12
by ShadowRunner
I didn't know Elemental's clan ever left. I'm lol at the last page, 41 years old but I'm lol...
I was thinking of maybe having all active dxmp clan leaders work together in some form a bit, organizing and maybe helping community in a little different ways?
Some forum could have a section where all other leaders or clan representatives can come to and talk things over, what you guys think? We need to try and help other clans stay alive and maybe have everybody find a new player to recruit and train. Just an idea. What you FGS think of this?
The last time we tried to do this, 90% of clans agreed in principle, one clan was rude about it, but lone rangers such as DejaVu and others had their own plans. It's a good plan in principle, I like the idea of a crimewatch section. If an IP address is banned on one server, and is causing trouble on the next, he can be banned from more than one server. That way clans can't sabotage each other's servers or gametypes etc. Also for more positive things, it might help too. I think the plan is good if people don't act on hearsay. Sometimes community forums are just a place for vendettas.
Re: clans
Posted: 06 Jan 2010, 01:33
by synthetic
I did not expect that FGS would loose some of their best 0augers right after I left. Can you guys manage or is it better that I avoid challenging you guys.
As for leaderboards, minimalistic approach has been taken and my clan hosts the nubian roundtable at the moment, with the main active clans in there. Some wars are already taking place, and dxmp has many nice servers right now. Lets see how long this lasts.
I notice that dualcore is becoming an increasingly common problem in dxmp. Very annoying.
Re: clans
Posted: 06 Jan 2010, 01:34
by SPAZ ROFELZ
Is dualcore noob slang for multiclanning these days?
Re: clans
Posted: 06 Jan 2010, 01:38
by synthetic
Re: clans
Posted: 06 Jan 2010, 16:38
by ~[FGS]SaSQuATcH~
I've been telling fairy tales about dual/quad core bugging for a year and now it's being noticed!
Re: clans
Posted: 06 Jan 2010, 20:45
by TBD
im using a quad and it aint a problem if you fix the settings..