Page 2 of 3
Re: SDK Issue: Loading maps.
Posted: 06 Jan 2010, 01:35
by SPAZ ROFELZ
ShadowRunner wrote:I have two drives, the OS drive and a data drive. My data drive used to be an OS drive. It has all my DX stuff. I installed recently DX onto the OS drive as well, a default copy. Yesterday I copied all the stuff I had from my Data drive into my OS drive DX system, map, music and texture folders. I installed SDK and then ran SDK, it runs fine, but when I tried to load a map into the SDK, the only maps visible were infiltration_BETA.unr and another map, no default maps or any of my maps showed up in the loading window. This is very odd indeed. the map files are being corrupted when copied? I should zip them in Data drive and then unzip them in the OS drive?
Also I copied the shortcut to unrealED. to the OS drive desktop, when I click on the SG SDK shortcut, it won't open SDK. I can not find the zip or rar containing the original bat file or instructions how to start SDK in SG mode.
Have you tried becoming a man?
~][FGS][Nobody: That comment was displaced. Keep such comments inside the SPAM forum in the future.~
~WARNED~
Re: SDK Issue: Loading maps.
Posted: 06 Jan 2010, 02:35
by SPAZ ROFELZ
I assumed it valid.
Re: SDK Issue: Loading maps.
Posted: 06 Jan 2010, 14:46
by ShadowRunner
jajaja!
OK Thank you very much Mr Noodles, I will download it. I actually fixed the problem also, by pasting the .bat, not dragging it into the other drive.
I could open SG maps
There are no 3D viewing errors that I had before, I can work quickly. Nexus is close to finishing. I will need to ask someone's help to fix an elevator which has 5 floors, can't see what is wrong. and I want to make a mover "fire" in 3 different places, it is a gun which is an elevator mover, aiming in 3 different parts of the map. Also would be great if the shuttle doors and the shuttle can be synchronised so the doors open and close when the shuttle moves. Also Chinny's titan ship has "unfixable" BSP error and was about 6 meg. I removed it and put a solid dummy ship there. If Chinny is still mapping, it would be great to get something smaller as a replacement, otherwise I will use the meggage to finish the map in more detail.
I got very excited seeing the map again, with Icho and Kuchcik's graphics, the unreal textures, the spaceships that move and the haunting atmosphere of the asteroid base.
It needs music as well. Something sci-fi and space-like.
Re: SDK Issue: Loading maps.
Posted: 06 Jan 2010, 21:59
by Skilgannon
If you can get Unreal texes in, maybe you can get Unreal music in as well. Try Facing Worlds music. Uh, gimme minute, need to figure out exactly which track that is.....
EDIT: Ok, found a bunch in Unreal Tourney/Music. If the editor will play them, slap them in your dx/music folder. Otherwise, you'll need to get hold of a copy of Unreal or UT99 to use its editor. (I recommend UT99 first) Gonna upload more in another post, stupid 5 attatchment limit....
Re: SDK Issue: Loading maps.
Posted: 06 Jan 2010, 23:28
by ~][FGS][Nobody~
Posts merged.. I just wonder what you meant with "not enough room"

Re: SDK Issue: Loading maps.
Posted: 06 Jan 2010, 23:34
by IchoTolot
5 attachments in 1 Post

Re: SDK Issue: Loading maps.
Posted: 06 Jan 2010, 23:35
by ~][FGS][Nobody~
You mean max 5?
But I added the last 2 and it worked, though!

Re: SDK Issue: Loading maps.
Posted: 06 Jan 2010, 23:38
by IchoTolot
yep ... you are a admin

Re: SDK Issue: Loading maps.
Posted: 06 Jan 2010, 23:43
by ~][FGS][Nobody~
Oh, I see, admin hax then

Re: SDK Issue: Loading maps.
Posted: 07 Jan 2010, 00:40
by ~[FGS]Próphèt~
As usual.
Re: SDK Issue: Loading maps.
Posted: 07 Jan 2010, 02:05
by Majestic
Admins for the win!
Re: SDK Issue: Loading maps.
Posted: 07 Jan 2010, 17:46
by ~[FGS]SaSQuATcH~
I demand admin hax.
Re: SDK Issue: Loading maps.
Posted: 07 Jan 2010, 18:13
by chin.democ.
ShadowRunner wrote:jajaja!
OK Thank you very much Mr Noodles, I will download it. I actually fixed the problem also, by pasting the .bat, not dragging it into the other drive.
I could open SG maps
There are no 3D viewing errors that I had before, I can work quickly. Nexus is close to finishing. I will need to ask someone's help to fix an elevator which has 5 floors, can't see what is wrong. and I want to make a mover "fire" in 3 different places, it is a gun which is an elevator mover, aiming in 3 different parts of the map. Also would be great if the shuttle doors and the shuttle can be synchronised so the doors open and close when the shuttle moves. Also Chinny's titan ship has "unfixable" BSP error and was about 6 meg. I removed it and put a solid dummy ship there. If Chinny is still mapping, it would be great to get something smaller as a replacement, otherwise I will use the meggage to finish the map in more detail.
I got very excited seeing the map again, with Icho and Kuchcik's graphics, the unreal textures, the spaceships that move and the haunting atmosphere of the asteroid base.
It needs music as well. Something sci-fi and space-like.
I would love to re-make the ship however I'm neck high in mapping shizzle right now and I must commit to that, that's not to say I wont contribute in the future ofcourse. However if you need any small stuff I could make the brushwork for you to copy in.
Re: SDK Issue: Loading maps.
Posted: 07 Jan 2010, 18:21
by Majestic
~[FGS]SaSQuATcH~ wrote:I demand admin hax.
Your demand is rejected.
Now back on topic

Re: SDK Issue: Loading maps.
Posted: 07 Jan 2010, 18:29
by ~][FGS][Nobody~
chin.democ. wrote:ShadowRunner wrote:jajaja!
OK Thank you very much Mr Noodles, I will download it. I actually fixed the problem also, by pasting the .bat, not dragging it into the other drive.
I could open SG maps
There are no 3D viewing errors that I had before, I can work quickly. Nexus is close to finishing. I will need to ask someone's help to fix an elevator which has 5 floors, can't see what is wrong. and I want to make a mover "fire" in 3 different places, it is a gun which is an elevator mover, aiming in 3 different parts of the map. Also would be great if the shuttle doors and the shuttle can be synchronised so the doors open and close when the shuttle moves. Also Chinny's titan ship has "unfixable" BSP error and was about 6 meg. I removed it and put a solid dummy ship there. If Chinny is still mapping, it would be great to get something smaller as a replacement, otherwise I will use the meggage to finish the map in more detail.
I got very excited seeing the map again, with Icho and Kuchcik's graphics, the unreal textures, the spaceships that move and the haunting atmosphere of the asteroid base.
It needs music as well. Something sci-fi and space-like.
I would love to re-make the ship however I'm neck high in mapping shizzle right now and I must commit to that, that's not to say I wont contribute in the future ofcourse. However if you need any small stuff I could make the brushwork for you to copy in.
Oh well, I smell copy-pasta mizzle!
