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Re: ut4_steel

Posted: 29 Jan 2010, 22:07
by [FGS]FlyingGhost
sorry dude xD didn't notice it
trying it now ;)

edit: holy metabolic end product sude :X:X:X:X it looks nice :D:D

it a good rush map also :D

Re: ut4_steel

Posted: 30 Jan 2010, 07:34
by chin.democ.
Hehe been meaning to take a look at this, first of all I have a really crap PC and my fps here was amazing, even when I was on the second and third floors looking down at the whole map, so congrats.

I noticed a BSP type error in the red corner (above the right door), also a mis-aligned brush in the centre (one of the diagonal ramps). I would probably suggest having underwater tunnels leading to and from the centre pool, just to give people a reason to use the pool, and perhaps some more brushwork around the central area to provide more cover, it's a great looking map.

I get a nice arcade-y feel from it, perhaps it's best suited to a free for all deathmatch?

Re: ut4_steel

Posted: 30 Jan 2010, 17:37
by Kuchcik
chin.democ. wrote:Hehe been meaning to take a look at this, first of all I have a really crap PC and my fps here was amazing, even when I was on the second and third floors looking down at the whole map, so congrats.

I noticed a BSP type error in the red corner (above the right door), also a mis-aligned brush in the centre (one of the diagonal ramps). I would probably suggest having underwater tunnels leading to and from the centre pool, just to give people a reason to use the pool, and perhaps some more brushwork around the central area to provide more cover, it's a great looking map.

I get a nice arcade-y feel from it, perhaps it's best suited to a free for all deathmatch?
Thanks, I will fix those errors. Has anyone checked the ladder?

Also, your FPS will be amazing on pretty much any Urban Terror map when you play alone. The player models are the thing that sucks out precious frames.

Re: ut4_steel

Posted: 31 Jan 2010, 01:31
by Skilgannon
Ooh, forgot about this. Ah well, chinny posted a better report than I could've done. Will still take a look though...

Re: ut4_steel

Posted: 31 Jan 2010, 03:42
by Jima B
Kuchcik wrote: Also, your FPS will be amazing on pretty much any Urban Terror map when you play alone. The player models are the thing that sucks out precious frames.
It's like DX in Opposite land D:

Re: ut4_steel

Posted: 03 May 2010, 15:30
by Kuchcik
a little update on the progress of stuff.

I am not working on it at the moment. I've got a new laptop now, q3radiant works like a breeze, but the map compiler (q3map2) doesn't work under 64bit systems.

That means, that I can construct the map in the editor, but not build it.

anyways, I still might try compiling my map under Debian, I'll check it out later this week and post results.

-K.