NEXUS
- chin.democ.
- chinny!
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Re: NEXUS
Looks really cool, I managed to make a projectile launcher thingy, I would take Chris' advice.
Re: NEXUS
CHRIS'S ADVICE THAT DJ GAVE**
That Resident Evil Mod
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- ShadowRunner
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Re: NEXUS
how to make cannon turn like horizon beach. It seems to launch when its moving too.
Re: NEXUS
If you add AttachTag on the mover as the ProjectileGenerator's tag.. it'll move with the mover.
That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Re: NEXUS
no you suggested checking out horizonbeach which I talked about already ^^~DJ~ wrote:CHRIS'S ADVICE THAT DJ GAVE**
Re: NEXUS
SHUT STOP STEALING MA CREDITZZZZZZ
That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- ShadowRunner
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Re: NEXUS
One final question...
I want the cannon to fire only perhaps once every 2 or 3 minutes, enough time for the enemy team to have a chance to leave the target area... how to limit the amount it can fire... i.e. it fires every 2 minutes only,
I want the cannon to fire only perhaps once every 2 or 3 minutes, enough time for the enemy team to have a chance to leave the target area... how to limit the amount it can fire... i.e. it fires every 2 minutes only,
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Re: NEXUS
I would try modifying the waittime.. set it to 10 to see if it launches a projectile every 10 seconds, if it works then enter the desired number.
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Re: NEXUS
wtf?!
- ShadowRunner
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Re: NEXUS
Wait, did he say "nice maps, thanks for sharing"?
- ShadowRunner
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- ~][FGS][Nobody~
- Illuminated
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Re: NEXUS
OMG I SMELL CONSPIRACY!
Bots are about to get a mind!
Bots are about to get a mind!
Nobody is perfect...
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Re: NEXUS
i think he said "nice maps, thanks for sharing"