Gravity World 2011 Teaser...

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~DJ~
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Re: Gravity World 2011 Teaser...

Post by ~DJ~ »

channels/patterns are used for specific 'part' of the music. If you've noticed, each UMX file has 6/5 parts. These parts are on a one file. How? well, divided into channels. They then have numbers or something you can add them to. The number represent some parts.. and then when converted to DX, DX reads those numbers and plays it on specific conditions they have coded. These parts are.. well, Death, Conversation, Ambient, Outro, Combat. (perhaps even Intro).
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Magus
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Re: Gravity World 2011 Teaser...

Post by Magus »

~DJ~ wrote:channels/patterns are used for specific 'part' of the music. If you've noticed, each UMX file has 6/5 parts. These parts are on a one file. How? well, divided into channels. They then have numbers or something you can add them to. The number represent some parts.. and then when converted to DX, DX reads those numbers and plays it on specific conditions they have coded. These parts are.. well, Death, Conversation, Ambient, Outro, Combat. (perhaps even Intro).
Most of that is irrelevant when it comes to DXMP :)
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~DJ~
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Re: Gravity World 2011 Teaser...

Post by ~DJ~ »

death gets played
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Magus
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Re: Gravity World 2011 Teaser...

Post by Magus »

~DJ~ wrote:death gets played
Hence why I said 'most of it'
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Re: Gravity World 2011 Teaser...

Post by ~DJ~ »

meh why did they remove it anyway.. the outro or conversation. THEY SHOULD HAVE ADDED CONVERSATIONS. OR THE COMBAT. WHY REMOVE COMBAT
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Re: Gravity World 2011 Teaser...

Post by ShadowRunner »

But Area 51 for example, that music isnt only the bunker epic sound is it... There's a dancy track I've heard, and also another dancey track I've heard which I can't find listening to 1.
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Re: Gravity World 2011 Teaser...

Post by ~DJ~ »

that dancy track is Combat part of Area 51's music

I think if you write 57 on the track number, it gets played on ambient.
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

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