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Re: My Modding work

Posted: 15 Jan 2011, 21:45
by Malladus
ok, i searched a bit around on google, and found some cool weapon mods. i implemented them in copies of the original dxmp maps, and gonna host a server with em some time, so i (or we) can test those weapons (i think all of them have custom model, and one of those weapons are dual SMGs :matrix: )

Re: My Modding work

Posted: 15 Jan 2011, 23:36
by ~[FGS]SaSQuATcH~
cat made some amazing dual mp5k's before, they looked great but they were like 30mb:D

Re: My Modding work

Posted: 16 Jan 2011, 20:11
by ShadowRunner
If you are using original maps, be careful to remove all wep mod, aug canisters, items which relate to single player and will cause lag in multiplayer. NPC's also, make sure they don't crash because original conversation or actions are still contained in the NPC.

Re: My Modding work

Posted: 17 Jan 2011, 15:27
by Magus
~[FGS]SaSQuATcH~ wrote:cat made some amazing dual mp5k's before, they looked great but they were like 30mb:D
You mean old Derek? Is he still around, and how much would it cost Rollo to get him on board for DXMP:HR? The guy does quality modelling :D

Re: My Modding work

Posted: 17 Jan 2011, 16:06
by ~[FGS]SaSQuATcH~
ye Derek, I don't know him much though, just seen stuff he made

Re: My Modding work

Posted: 17 Jan 2011, 23:44
by ShadowRunner
Derek and I are familiar with each other yes, I saw his grandaddy's gun cupboard, we made weps and maps together before, Derek designed the Factory logo. Majin and I are brethren on myspace too.

Re: My Modding work

Posted: 18 Jan 2011, 19:54
by ~][FGS][Nobody~
Ye, Derek AKA cataclyzm is still around on Alpha forums.. I guess you will have to ask him there.

He also provided the model for the physics gun :-D

Re: My Modding work

Posted: 19 Jan 2011, 04:33
by Magus
ShadowRunner wrote:Majin and I are brethren on myspace too.
John's still around too? Tell him I said hi :D

Re: My Modding work

Posted: 23 Jan 2011, 17:57
by ShadowRunner
definitely some rollback here I think lol...

Re: My Modding work

Posted: 15 Feb 2011, 16:51
by Malladus
some more work... this time exporting models from Unreal 2 and importing them in another Unreal Engine game, "Star Wars - Republic Commando" (im using this game for easier modding and all that kind of stuff)

-Pistol:
Image
Image

-Assault Rifle:
Image
Image
Image

-Sniper Rifle:
Image
Image

I would have hidden the images if i knew how :( ... and i KNOW, the images are a bit too dark

Re: My Modding work

Posted: 16 Feb 2011, 12:31
by ShadowRunner
Very nice indeed, any DX stuff on the boil?

Re: My Modding work

Posted: 16 Feb 2011, 19:06
by Malladus
ShadowRunner wrote:Very nice indeed, any DX stuff on the boil?
well, i got the idea of importing some models to DX too, but i dont have any idea yet how to bring the animations in (i know its somehow possible by scripting and stuff)