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Re: Timing releases for the maximum serverlist impact...

Posted: 15 Apr 2011, 11:27
by James
On the subject of Deus Ex Central, it is not even good for it's only content; news about Deus Ex, normally hours later than videogame journalist sites and DXHR staff on Twitter. Don't expect a community from it Rollo. The person who owns and maintains that website only develops news sites.

Not to mention the quality of the website, have you seen those ugly compressed jpg images?, looks like something from XP MSPaint.

Re: Timing releases for the maximum serverlist impact...

Posted: 16 Apr 2011, 14:28
by ShadowRunner
Obviously DXCentral was just a suggestion. Our project forums was originally intended as something like that, but I simply have no time, finance or expertise to run it properly. I didn't think anyone cba to make a new site, but Shinobi appears to be dedicated to preserving the ten years of DXMP so far in a downloads/forums/FAQ site. That would be even better, if community could operate it autonomously.

To remind people, it's 10 days until DXMP is ten years old. If anyone cba, it's a news story.

Re: Timing releases for the maximum serverlist impact...

Posted: 16 Apr 2011, 14:46
by James
A good website shouldn't be hosted on free forum hosts, it needs stability. :) Sadly there won't be much concentrated growth from official forums, as you can see right now it's a bit of a cluster due to the one forum full of speculation of mostly just DXHR alone. They'll eventually make a few more sub-forums for DXHR but it'll still be a mess.

Regardless, forums aren't the answer, they're only for discussion. There's no need to re-invent wheels etc.

Re: Timing releases for the maximum serverlist impact...

Posted: 16 Apr 2011, 15:10
by ShadowRunner
it'll still be a mess.
is a very big mess, FAQ for DX1, DX2 are a mess and missing a lot of information which is on Alpha and here.
A new website needs to come, which provides a database of information and content for the series not DXMP alone. (That would be stupid.) On the plus side I know there's one soon so people should wait instead of wasting their time. Let me repeat, the best thing that will honour DXMP won't be a dedicated website to it.
So is this the Alpha website Shinobi referred to?
As for downloads, the only decent (and easy to navigate) extensive (otherwise ModDB would be on top) download archive is: http://download.dxalpha.com/
It hasn't been updated much for 2-3 years but nothing really massive or that notable content has came out. (No offense) People should rectify this eventually and update the database.
There's no need to re-invent wheels etc.
I think it's good in a way, it allows us to update our maps so people will be downloading a better version. It has none of FGS's 200+ maps or SG maps since 2006, so I don't know about it being "extensive" :oops: I think also Craig Nailen, Hitman, have huge collections. What we need are to find and to collect what's been around since 2006/7, I don't think anyone has a complete collection of that. I think I have personally about 70 maps + 70 SP edits or wep mod versions, plus over 20-30 maps from other FGS mappers.

Re: Timing releases for the maximum serverlist impact...

Posted: 16 Apr 2011, 15:13
by James
Sorry I had to delete most of that message, no idea what I was talking about. :) Shortened it because I rambled (you quoted it anyway so yeah I'll answer) You did not imagine me talking about the database lol.

Website?, no some other people (not from DXMP). Might be a community site from EM. (ran by volunteers)

edit: like mycrysis.com

Re: Timing releases for the maximum serverlist impact...

Posted: 16 Apr 2011, 20:26
by Alexander
ShadowRunner wrote:To remind people, it's 10 days until DXMP is ten years old. If anyone cba, it's a news story.
Going to have to disappoint you, DXMP is over 10 years old. Patch 1.112fm was released on 26th of April 2001, that is correct. But 1.112fm wasn't the first MP patch, as far as I know. 1.109 was also a patch with multiplayer support, and was already released in March (or even sooner). You missed it mate.
EDIT: Apparently, there was also a 1.104 patch with multiplayer support.

Re: Timing releases for the maximum serverlist impact...

Posted: 17 Apr 2011, 14:11
by ShadowRunner
Release date of MP then anyone? Ste reckoned 26.04.01

Community site by EM volunteers, well that sounds great, sounds like they took on board some of our requests, Although that doesn't sound like Marketing department perhaps though. We are lucky in that both Kyle and Jerion are actually DX1 fans and PC users. Jerion was supportive of the idea of a syndicate of people purchasing DX1 in the future and relaunching it after much work.
Also I get requests asking me to ask Eidos for source code lol. If mappers and modders can upload their work to this site, and they can incorporate everything here and on Alpha already, that would be great.

Re: Timing releases for the maximum serverlist impact...

Posted: 17 Apr 2011, 21:38
by Alexander
I'm not sure what the first patch was, but patch 1.104 was released on the 6th of December, 2000.

Re: Timing releases for the maximum serverlist impact...

Posted: 17 Apr 2011, 23:13
by chin.democ.
Oh wow so that totally means we missed the 10 year anniversary! thanks for the info, oh well 11 years is a bigger number and therefore must be betterer. :smt110

Re: Timing releases for the maximum serverlist impact...

Posted: 19 Apr 2011, 08:49
by James
Wow I wasn't joking about EM forums being crazy!, got called a hater of DXIW by someone who can't read.

Re: Timing releases for the maximum serverlist impact...

Posted: 19 Apr 2011, 10:24
by chin.democ.
That place is quite a mess, and what's with that Immortal guy there's not 5 posts before he posts yet again. :bwahaha:

Last week the weekend seemed slightly less busy then mid week, I'll keep an eye on the numbers. Blade's THC marathon is a good idea, we could learn from that guy.

Re: Timing releases for the maximum serverlist impact...

Posted: 19 Apr 2011, 13:22
by ShadowRunner
That's a recent thing in the last couple of weeks. She (My Immortal) was burying anything pertinent to the highlighting discussion with chat, but also they spammed up the artwork thread, fairly irritating, but highlighting solution has been offered by EM, so I would expect that mega-spam to dissipate. Jerion and Kyle seem to be the ones actively involved with the dev teams. The other admins are very much part-time, except My Immortal who is just popular usually.

Also the forums can be a bit hairy at times, because some guys have been on there waiting 4 years for a game. Also it can be hairy because the majority of forum users are gamers, not DX fans per say, which is why highlighting poll was won by "on/off", not choosing to make it DX1/DX2 style, which came second. Throw in the fact that the art director is a console fan, not a PC player.

But I'm very confident in Nixxes and the PC version, sounds like it will be fairly cool for this day and age.

Weekends, well lam weekends, godz weekends, marathons, it's all good... I liked the RTK lam weekend which lasted about 2 months...

Re: Timing releases for the maximum serverlist impact...

Posted: 19 Apr 2011, 14:36
by chin.democ.
what ever happened to RTK ?

I've started the wheels rolling with the new RPG map PR.

Re: Timing releases for the maximum serverlist impact...

Posted: 24 Apr 2011, 19:10
by ShadowRunner
some aug, Jima is busy and Fear is lamenting the loss of Euro zero aug