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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 09 Jul 2011, 15:15
by ShadowRunner
5. Ladder in slums is broken. Not working, can't reach the knife.

Suggestion. The raver is missing again today. I think because in V1 he's not placed in player's route, but here in V2 the raver is placed actually in the path of any player going upstairs, I'd place him somewhere else in the club, where it's unlikely a player will step. Mechanic is fine, haven't checked thug.

6. I think the instructions at the hospital aren't grabbing player's attention. Needs leading the players to the signs better, maybe the textures should be redone with big titles, "HOW TO PLAY" or "READ THIS FIRST"... and the instructions, if they don't mention, should let players know that there are weps in the map too.

Otherwise good. I'm enjoying the psychos/civilians in unexpected places.

Noticed two more things.

1. In the canal, both the wep shop and drink shops are on one side, probably a drink shop could move to other side of canal.

2. Two drink shops very close to each other in Chinatown, but other parts of map are resourceless.

3. Iron railing is floating in bum HQ and some railings missing in canal area.

2. The ammo area from V1, which is now in canal area/bum HQ area, probably needs some LP and RA? maybe use the bum HQ as well.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 09 Jul 2011, 18:01
by chin.democ.
Sent the v2.05 just now to [zXc]90-9-9er, I've encompassed all the re-spawning mission NPC's and so hopefully no more disappearing. Also have addressed other things, such as floor textures into slums, replacing a few more actors with brushwork, added triggers to the subway barriers etc.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 09 Jul 2011, 23:14
by Vexus
1. Make all food shops have at least 10 of each food, that way you dont have to wait for the respawn just to get 1 more. Or just make them not disappear after buying.

2. Possibly replace the uzi's with combat knives, as the uzi's shoot ridiculously fast and run out of ammo very fast.

3. Maybe make the gun shops have each type of gun instead of just one of that mesh. (have the rapid shot assault shotgun and the regular assault shotgun, have the sawed off and pump action shotgun)

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Jul 2011, 00:28
by ShadowRunner
Some good points there, Uzi doesnt bother me as much as the Rapid Shotgun.

Double barrel and sawn-off are good enough. I would be totally happy to see Rapid Shotgun disappear, maybe Ketchup Bottle?

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Jul 2011, 00:29
by ~DJ~
rofl Ketchup Bottle. :bwahaha:

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Jul 2011, 00:47
by Mastakilla
ShadowRunner wrote:5. Ladder in slums is broken. Not working, can't reach the knife.

Suggestion. The raver is missing again today. I think because in V1 he's not placed in player's route, but here in V2 the raver is placed actually in the path of any player going upstairs, I'd place him somewhere else in the club, where it's unlikely a player will step. Mechanic is fine, haven't checked thug.

6. I think the instructions at the hospital aren't grabbing player's attention. Needs leading the players to the signs better, maybe the textures should be redone with big titles, "HOW TO PLAY" or "READ THIS FIRST"... and the instructions, if they don't mention, should let players know that there are weps in the map too.

Otherwise good. I'm enjoying the psychos/civilians in unexpected places.

Noticed two more things.

1. In the canal, both the wep shop and drink shops are on one side, probably a drink shop could move to other side of canal.

2. Two drink shops very close to each other in Chinatown, but other parts of map are resourceless.

3. Iron railing is floating in bum HQ and some railings missing in canal area.

2. The ammo area from V1, which is now in canal area/bum HQ area, probably needs some LP and RA? maybe use the bum HQ as well.

WTF.
5.
6.
1.
2.
3.
2.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Jul 2011, 00:49
by ShadowRunner
well we are supposed to be listing things we spot, but I lost count.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Jul 2011, 00:52
by ShadowRunner
CHIN HAIL IS NAIL

All hail the new Mayor of Cozmopolis.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Jul 2011, 02:48
by Mastakilla
Noticed 2 more things
*names 4 things*

CAN YOU COUNT

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Jul 2011, 13:39
by [FGS]Kalman
All the mirrors are white.
Can't catch the criminals with the pistol located at the police HQ.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Jul 2011, 13:48
by ~DJ~
[FGS]Kalman wrote:All the mirrors are white.
Yeah I'm getting that too.. but it seems not everyone does experience this.

For that matter, I do have bShinySurfaces or whatever it was.. I can see the mirrors from the range though, when I get close it goes white.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Jul 2011, 13:59
by ~][FGS][Nobody~
I have the mirror problem too. I can see mirror but if I get closer it's white.

It's a client issue and not the map's fault.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Jul 2011, 15:37
by ShadowRunner
Same for me, can only see mirrors from a distance.

I liked the way I could buy a house, jump from the balcony into a neighbour's house and rob his furniture.

Until some total NOOB killed me, a NOOB I had just let out of prison at his request.

Remind me to ban you on my server.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Jul 2011, 16:13
by ~DJ~
:oops:

I accidentally pressed, I had my weapon equipped!
I even offered to give your money back but you rage-quit'd :oops:

SORRY.

even though that's what the RPG is about.. I have my freedom to be badass and kill betchez. :oops:

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Jul 2011, 16:53
by chin.democ.
I have the mirror issue in my SDK. I'd like to make an announcement that [FGS] have another server, but I can't as I need admin access, unless someone could edit my permissions so I can make announcements?