2 MB MAPPING CHALLANGE - Avatar

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Re: 2 MB MAPPING CHALLANGE - Avatar

Post by Magus »

ShadowRunner wrote:SDK being subtractive in it's method tends to cause mappers to build "cave corridors". DXMS_Dungeon is an example. Mappers like Ste and Sike recognise this and try to work around this making sure features are not too cubic and mirror real life architecture.
Is that the one with the pentagonal room in the middle? I remember I had the blueprints for a map like that and I had a much better looking plan for that middle room...
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Re: 2 MB MAPPING CHALLANGE - Avatar

Post by [DXA]avatar »

welll so far with that map
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and the new 1 i started randomly ...

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and yes it looks a little like megatrons head xD ...
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Re: 2 MB MAPPING CHALLANGE - Avatar

Post by [DXA]avatar »

soz for double post but should i go with the first map which is under 200kb atm or the new one :S?
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Re: 2 MB MAPPING CHALLANGE - Avatar

Post by ShadowRunner »

From experience, second one is looking very promising gameplay-wise indeed.

First one is not really Deus Ex in design perhaps, there's only one choice for the player in how to find the enemy spawn.

Second one is not entirely symmetrical and has alternative routes, this so far is much more like DX.
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Post by chin.democ. »

The new one definitely, it looks like a proper floor plan, it remind me of Office map from counterstrike hehe.
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Post by [DXA]avatar »

k :D ty !.
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Re: 2 MB MAPPING CHALLANGE - Avatar

Post by ShadowRunner »

Magus wrote:Is that the one with the pentagonal room in the middle? I remember I had the blueprints for a map like that and I had a much better looking plan for that middle room...
Just been through all the map packs and strangely I don't see that or Phobiac, unless it's Sentinel or Intimidation. I'm guessing you're talking about the one that had circular corridors with torches and rough brickwork, a sort of well in the middle of the central room with steps leading inside to reveal a gas grenade. If you made dungeon, I didn't mean to criticize, just it's the first map I could think of that that was square corridors and underground with little detail.
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Re: 2 MB MAPPING CHALLANGE - Avatar

Post by Magus »

ShadowRunner wrote:
Magus wrote:Is that the one with the pentagonal room in the middle? I remember I had the blueprints for a map like that and I had a much better looking plan for that middle room...
Just been through all the map packs and strangely I don't see that or Phobiac, unless it's Sentinel or Intimidation. I'm guessing you're talking about the one that had circular corridors with torches and rough brickwork, a sort of well in the middle of the central room with steps leading inside to reveal a gas grenade. If you made dungeon, I didn't mean to criticize, just it's the first map I could think of that that was square corridors and underground with little detail.
Yea, that's the thing. I forget what name they ended up giving it. I put a pentagram surrounded by flaming torches in that room instead...
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Post by ShadowRunner »

Ooh Ooh I never saw that version. Gameplay was fun on that map.
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ShadowRunner wrote:Ooh Ooh I never saw that version. Gameplay was fun on that map.
Yea I never put it out because I couldn't think of a good way to bring that level of detail into the tunnel network around that centrepiece...
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Post by [DXA]avatar »

due to no time (due to life).. i couldn't work on the new map :/ ... however finished first beta version of the first one ...
btw can any judge run it for me to see if it works ... i seems i'm missing some ocx file an cannot run it :( ...


final screen shot1

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btw how do i send it, and where :S?
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Post by ShadowRunner »

you can pm it to me and I can pass it to Face as well.

If the editor can't run it, then I doubt I can though, I would need any dependencies. No wait, OCX file, is a windows file.

Sure, let me try then.
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Post by [DXA]avatar »

thx man :D! i send it ^^!
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Post by -Majin- »

Ufail :)
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Post by [DXA]avatar »

U-ED fails on me :/ ....
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