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Re: 2MB Mapping Challenge - aNax

Posted: 13 Jun 2012, 08:02
by ~][FGS][Nobody~
ShadowRunner wrote:Sadly sometimes it is the player that makes things unpredictable and that is something to factor into your design too.
Taking unpredictable things into account is one of the major challenges when it comes to making maps or games in general. It can never be fully covered (unless you make a 256x256x256 cube as map where you can overview what's happening, lol), but the unpredictable can be minimized by increasing the amount of testers.