Re: 2MB Mapping Challenge - aNax
Posted: 13 Jun 2012, 08:02
Taking unpredictable things into account is one of the major challenges when it comes to making maps or games in general. It can never be fully covered (unless you make a 256x256x256 cube as map where you can overview what's happening, lol), but the unpredictable can be minimized by increasing the amount of testers.ShadowRunner wrote:Sadly sometimes it is the player that makes things unpredictable and that is something to factor into your design too.