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Re: DXMP_Pool's bug

Posted: 19 Nov 2013, 00:52
by ShadowRunner
Only on Pool? That texture is very common. Pool is very simple, it has very few custom brushes if any, I should imagine, so that is strange, Pool can't be more than 1mb I guess. I only get something like this with movers, seeing behind them and only on some hardware configurations.

Re: DXMP_Pool's bug

Posted: 23 Nov 2013, 22:36
by chin.democ.
Work on DXMP_Pool_v3 has been going very well, I should have a version ready for beta testing by around the end of this month/start of December, would really appreciate some beta testing.