DXMP Assault Gametype

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Alvind
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Re: DXMP Assault Gametype

Post by Alvind »

No problem guys, seems to be the generic trend that anyone who is about is burdened a lot with work already lol
Well there's no plans to start working on the coding side of things until the summer so there's still time yet :D
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ShadowRunner
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Re: DXMP Assault Gametype

Post by ShadowRunner »

There definitely needs to be some sort of fighting mod, which offers perhaps a choice of co-op or team match.

It also should make it so, whatever the numbers of players, there is some objective and constant battle going on.
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Re: DXMP Assault Gametype

Post by Alvind »

That's been an issue I've had at the back of my mind recently. Assault can only be played at the moment whenever there is at least one player in each team, and at that it wouldn't b very fun lol. 3-4 players per team would be ideal and more than likely would be a pre arranged match.
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[FGS]Kalman
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Re: DXMP Assault Gametype

Post by [FGS]Kalman »

It needs bots if there aren't players
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atrey65789
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Re: DXMP Assault Gametype

Post by atrey65789 »

[FGS]Kalman wrote:It needs bots if there aren't players

Good idea...
Alvind
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Re: DXMP Assault Gametype

Post by Alvind »

Do I remember correctly that DXMP can handle bots?
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atrey65789
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Re: DXMP Assault Gametype

Post by atrey65789 »

Alvind wrote:Do I remember correctly that DXMP can handle bots?

It can, just depends what bots you use. lol Use DXBots.u
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Re: DXMP Assault Gametype

Post by synthetic »

Area mod by Hejhujka is best bots mod I've seen hosted, particularly the deathmatch variant. I have a problem with it filling server log up with Accessed None errors, though. I recall this issue from many many years ago but do not remember how one could solve it.

Ideally I'd like our 0aug server host arena when server is empty, and provide players with the possibility of voting game type change, but that doesn't seem possible with current mods-mutators.

Right now as is, if we hosted it, I'd imagine we'll end up with a massive server log within a day
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ShadowRunner
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Re: DXMP Assault Gametype

Post by ShadowRunner »

Arena mod is not sufficient. There are also bugs in Stalwart and some of the other Arena mod maps.

WW2 would work very well as a team co-op like DXAG, but against armies of bots. The objective being, push the battlefront back to the enemy spawn = win, same if the enemy bots capture the player base, then it's win for the bots. This could work for other gametypes as well. It's not my idea, but "constant battlefront" seems like a good answer, whether there are 1 or 10 players in server, the idea still works. It's not like CTF where 3 players doesn't work.

You could probably host Hengsha mod on fight maps, that could work. Would add non-lethal to 0a too.
Last edited by ShadowRunner on 27 Mar 2013, 03:52, edited 1 time in total.
atrey65789
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Re: DXMP Assault Gametype

Post by atrey65789 »

What REALLY makes me scratch the hell outta my head.... is that you have THE BEST DX MODS EVER hosted for about a week... then after that, they are unheard.... Just doesn't make any sense.. the BEST modders spend a lot of time to make the BEST mods, and only host it for days maybe weeks....

This happens... with every..... f#$%in.........Mod.....every....f#$%in.... time...
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Re: DXMP Assault Gametype

Post by ShadowRunner »

Probably because when someone does host something good, it is guaranteed that some other server hoster is going to start being a total male sex organ. Guaranteed also, players will come to mess up the new server, simply because it's taken players away from their preferred gametype. That is the bottom line, the community is rife with people bitching and competing over a number of players that is way too small.

I took Hengsha down temporarily for many reasons, but the above two made it easy and guilt-free for me.

When you host a server, you will know what I mean.

Auggers started on 0a. Then 0a had it's own little revolution and someone stamped what people should be playing. Now the revolution is against custom. When you host decent custom, people spam for THC or whatever classic server is popular. They want to play Iceworld. The people who started to kill DX have gone, but others have stepped into that place and are killing DX without even realizing it. They think they work so hard for the cause, just like Deja did, but in fact they are killing the cause, because they can't live and let live, they have to stamp their preferences on others.

Get this into your head. Resistance is futile, you WILL play Iceworld and be fodder for noobs with supercharged ini. It's not a win-win situation, however creative and successful your editing, the noobs will not rest if there aren't enough people on Iceworld.
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Re: DXMP Assault Gametype

Post by atrey65789 »

I understand completely what you mean shad... Soon we will find a way to keep dynamic IP players out of servers..
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Re: DXMP Assault Gametype

Post by synthetic »

I am yet to see best dx mod ever. WW2? What time did Deus Ex setting take place again? I thought it was in the 2050s. WW2 was over by 1945.

Hengsha? If we wanted non-lethal we go and chat on messenger.

Most dx mods arent hosted because they are either buggy, poor quality, or simply random ideas some modder thought was the best thing ever without giving a metabolic end product about what the players wanted or expected.

Arena DM is far superior to any other mod in spite of its age, bugs, or simplicity. 11 years later nobody still hasn't managed to top it, and since DXAG aims to remake DXMP in a very different and relatively simple way, it cannot be considered an improvement rather than something close to TC mod that at the very least respects what Deus Ex is. Most mods don't manage even that much.
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Re: DXMP Assault Gametype

Post by atrey65789 »

It's the single player mods that are the best.... We just need a decent MP mod, I think, as you said, Assault could be great... Someone just needs to gather all the classes from UT That it uses and convert the code to where it is combatable with dx classes... Not that hard... but I just can't do it atm.
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Re: DXMP Assault Gametype

Post by synthetic »

Listen, friends, we don't play this game online for second world war weaponry or themes, for star gates or unreal tournament weapons, and we definitely don't play it to see a low quality version of STALKER developed by one guy, or to idly walk around a map built for 1998-2000 standards just to pretend its sims.

If you want to spend your time converting and importing useless metabolic end product, it is your time and will be decent practice for you, but do not act all surprised that nobody but the odd bored player wants to play it.

This community has had plenty talented coders, mappers, or otherwise creative people, but common sense seems to be a very lacking commodity. Every pre-teen novice coder wants to make his own super weapon, but that will never fit into real games regardless of how excited one gets about it.
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