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Re: Animals vs Humans

Posted: 03 Oct 2013, 23:31
by Poor
Please balance this. Humans are far too weak and the animals rape them every game.

Re: Animals vs Humans

Posted: 04 Oct 2013, 06:47
by Vexus
Poor wrote:Please balance this. Humans are far too weak and the animals rape them every game.

Re: Animals vs Humans

Posted: 05 Oct 2013, 12:11
by ~][FGS][Nobody~
It could be balanced by giving out superrockets. :-({|=

Re: Animals vs Humans

Posted: 05 Oct 2013, 22:36
by Magus
~][FGS][Nobody~ wrote:It could be balanced by giving out superrockets. :-({|=
One day you'll have to learn you can't solve all your problems with super rockets!

Re: Animals vs Humans

Posted: 05 Oct 2013, 22:42
by Vexus
Magus wrote:
~][FGS][Nobody~ wrote:It could be balanced by giving out superrockets. :-({|=
One day you'll have to learn you can't solve all your problems with super rockets!
That's his solution to everything. :bwahaha:

Re: Animals vs Humans

Posted: 19 Oct 2013, 22:59
by Poor
Poor wrote:Please balance this. Humans are far too weak and the animals rape them every game.
After playing some more games I want to backtrack on this. It all depends on your team's attitude. Humans often defend while the animals go on the offensive. The team that defends loses. If you can convince the human team to stop camping it is very possible to win. Levels are important too. A lvl 4 nurse is ridiculously powerful (like in DXAG) and is unstoppable with an engineer restocking ammo.

Re: Animals vs Humans

Posted: 20 Oct 2013, 00:33
by [FGS]Chees
Agree with what he said. If the roles the players choose in each team are carried out each team is balanced nicely otherwise it's just pointless!

Re: Animals vs Humans

Posted: 20 Oct 2013, 13:50
by chin.democ.
I think for the humans to win they need a decent engineer and nurse.

Re: Animals vs Humans

Posted: 24 Oct 2013, 23:03
by Vexus
Whereas animals dont need anything but themselves to win.

Re: Animals vs Humans

Posted: 25 Oct 2013, 11:39
by chin.democ.
So where's the fun in being an animal? \:D/

Re: Animals vs Humans

Posted: 25 Oct 2013, 20:34
by ShadowRunner
Maybe have a map which forces humans to be on the offensive somehow and makes it dangerous for animals to enter certain areas.

Humans
turrets
devices
tooling/doors etc.

Animals
Vision Aug
Environmental Resistance
What else can you give animals?

Some sort of logical distribution of game features similar to the way Face did in "Alien Takeover" or Alien v MIB mod.