[PREVIEW] Flyable Helicopters

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atrey65789
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Re: [PREVIEW] Flyable Helicopters

Post by atrey65789 »

Tidus wrote:Can you use medkits in the heli? would be kinda weird to heal a heli with... well an first aid kit lol.
All inventory is disabled.. so no :P
Tidus wrote:Also how does it really work, is it like instant max speed or do they speed up slowly (kinda like in GTA) and a bit harder do control like switching the direction.
It speeds up slowly... and I am still trying to find a way to make turning to be realistic.
Tidus wrote:How about heli ammo, do you have them? can you recharge them? when yes, how?
There is an ammo system implemented... Reloads.. and such... There is unlimited.
Tidus wrote:fuel? nah forget this, its annoying anyway :roll:
Yeah, At first, I was thinkin about it, but then I was like "nah" because it would annoy players.
Tidus wrote:Do the helis, if taken down, respawn? When they still fly, do the respawn too?
When I make a map combatible with the choppers, I place spawners in the map... They respawn if
It is destroyed.
Tidus wrote:Is the damage the heli recives and the damage the pilot gets 1:1? or does it takes maybe 2 GEP rockets to get him down.
Yes. What ever amount of damage that occurs to the chopper, goes straight to the pilot and co-pilot.
Tidus wrote:Also can you shoot the windows and headshot the pilot?
I do not belive so, I think all damage in the chopper affects all body parts.
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Re: [PREVIEW] Flyable Helicopters

Post by ~][FGS][Nobody~ »

Tidus wrote:Can you use medkits in the heli? would be kinda weird to heal a heli with... well an first aid kit lol.

Also how does it really work, is it like instant max speed or do they speed up slowly (kinda like in GTA) and a bit harder do control like switching the direction.

How about heli ammo, do you have them? can you recharge them? when yes, how?

fuel? nah forget this, its annoying anyway :roll:

Do the helis, if taken down, respawn? When they still fly, do the respawn too?

Is the damage the heli recives and the damage the pilot gets 1:1? or does it takes maybe 2 GEP rockets to get him down.

Also can you shoot the windows and headshot the pilot?


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jager774
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Re: [PREVIEW] Flyable Helicopters

Post by jager774 »

This could be used for a pretty awesome war map, like a huge field with a little helibase at the end, and a castle on the other, one team spawns at the castle, the other spawns at the helibase. Just need to add hella lot of breakablewalls into the castle wall and it'll be somewhat realistic >:3
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Re: [PREVIEW] Flyable Helicopters

Post by chin.democ. »

Tidus wrote:So the Co-Pilot can shoot too?
The Pilot can shoot?

Does the Heli have health? Go they boom when they explode? What about air fights :D
I managed to get a good screenshot of a helicopter in pieces after I was hit by the GEP gun :-D , it's on the newsletter.
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Tidus
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Re: [PREVIEW] Flyable Helicopters

Post by Tidus »

jager774 wrote:This could be used for a pretty awesome war map, like a huge field with a little helibase at the end, and a castle on the other, one team spawns at the castle, the other spawns at the helibase. Just need to add hella lot of breakablewalls into the castle wall and it'll be somewhat realistic >:3
Yes for the deus ex universum, its an pretty epic improvement, would kinda feel like normal war games (Battlefield, CoD) but with our favorite JC (or Unatco, MJ12,NSF..).

Even just a spawn place or two and rest or the team is just a footsoldier. would be kinda epic. i will check that out soon :D
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Re: [PREVIEW] Flyable Helicopters

Post by Mastakilla »

Can you heal your helicopter with a medbot? lol
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Re: [PREVIEW] Flyable Helicopters

Post by Mastakilla »

Can you heal your helicopter with a medbot? lol
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atrey65789
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Re: [PREVIEW] Flyable Helicopters

Post by atrey65789 »

Mastakilla wrote:Can you heal your helicopter with a medbot? lol

What do you think? :-k :-k :-k :-k


No, you can't :P :P
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Re: [PREVIEW] Flyable Helicopters

Post by ShadowRunner »

Tidus wrote:Can you use medkits in the heli? would be kinda weird to heal a heli with... well an first aid kit lol.
I don't think so.
Also how does it really work, is it like instant max speed or do they speed up slowly (kinda like in GTA) and a bit harder do control like switching the direction.
I've asked Atrey to reduce forward speed when the descent key is pressed, so it's more realistically landing like chopper.
fuel?
This is 2057, it runs on half a lemon, 2 kg of vegetable oil and doesn't need a mechanic for 24,000 hours of flight. Jock can fly to Hong Kong non-stop remember. The fuel tank is about 8 times as efficient as current fuel capacities.

How is the BEE going?

Can you make one with a sci-fi skin, more like a spaceship, and maybe change the engine sound? This would be good for SG.
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Re: [PREVIEW] Flyable Helicopters

Post by Tidus »

ShadowRunner wrote:
This is 2057, it runs on half a lemon, 2 kg of vegetable oil and doesn't need a mechanic for 24,000 hours of flight. Jock can fly to Hong Kong non-stop remember. The fuel tank is about 8 times as efficient as current fuel capacities.
Damn you beat me to that.

Every pilot in 2057 should know, if you are low on lemons you dont start that chopper or it will eventually crash cuz out of fuel.

Are there even 3D models for choppers without running blades? i mean in deus ex, all the choppers are ready to take off, would be weird if they are running nonstop until someone uses it.
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