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Re: Porject Awesome Maps 2014 CHALLENGE:
Posted: 13 Feb 2014, 00:23
by bamz0rz
np shadow, my mod isn't ready just yet.
Re: Porject Awesome Maps 2014 CHALLENGE:
Posted: 13 Feb 2014, 01:41
by Whiplash
Just a quick warning to anyone that's going to participate - be careful with movable/breakable brushes, these are a illegitimate child. I found you practically have to build each iteration from scratch - you can't take any shortcuts at all, else you'll end up with really weird behaviour.
Re: Porject Awesome Maps 2014 CHALLENGE:
Posted: 13 Feb 2014, 19:51
by ShadowRunner
Like the universe and underverse, they are Lord Marshalls of unreal engine, they exist both alive and dead at the same time. Neither a brush, nor an actor, they roam the game universe forever lost in between. Lord Marshalls have terrible egos, they don't like being grouped together and their breakable cousins love to crash maps and servers.
Re: Porject Awesome Maps 2014 CHALLENGE:
Posted: 21 Feb 2014, 22:19
by Whiplash
I might jump into this - bam could u use a(nother) railway themed map?
Re: Porject Awesome Maps 2014 CHALLENGE:
Posted: 21 Feb 2014, 22:49
by Whiplash
Probably more important question, do we have all of 2014 to make the map?
Re: Porject Awesome Maps 2014 CHALLENGE:
Posted: 02 Mar 2014, 12:21
by ShadowRunner
I'm not really able to start until possibly May. Hengsha, WW and various things going on.
Re: Porject Awesome Maps 2014 CHALLENGE:
Posted: 17 Mar 2014, 03:42
by bamz0rz
all of 2014, well I hope not, i've just got my laptop, now I just gotta figure out the best way to code dx in xp VM, and then being able to run it...as running a game in a virtual machine seems like i'll get around 2 fps.
but yes, no worries, this mod will be released if sooner or later! argh!
Re: Porject Awesome Maps 2014 CHALLENGE:
Posted: 30 Mar 2014, 00:27
by jager774
no fu bamz0rz
everyone gets surprised like they havent ever been before cuz i showed up here
in...
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