Re: DXMP_Basilisk (wip)
Posted: 25 Nov 2014, 14:10
would be helpful to have an add on tool for UED that turns of grid brushwork a different color when checked. Would save time and fix many mapping problems people come across.
anax wrote:that could be done if uploading avatars wasn't broken! Admins need to fix that!
imagocentre is really simple, i'll show you.
1:
Navigate to http://www.imagocentre.com
2:
Click choose file.
3:
Get the image you want.
4:
Click upload.
5:
Now you'll see the link codes you can use ( they're just links with the "img" and "url" tags already attached )
For Dxmp we typically want to use the Full Size, Forum BB Code so copy that one.
Final step:
paste the code you just copied when writing a post.
Delete the "URL" tags because we don't need to jump to the website the image is hosted on when we click on it.
I don't understand this sentence. Zone portals are just sheets. I can understand the map getting bigger if you are widening streets for tanks, but the zone portals should be easy. Take a look at Anax's map thread, I posted Mainman's zoning system in Landernau map. Also, don't worry about fps being bad if the player is higher than street level, this is normal in towers and there's no way to make it perfect. The only thing I felt was the largest open area was a bit too open to not be affecting fps, but simple walls and zone portals above them can fix that.mikak wrote:. difficult to actually zone off the areas as they are so it seems that the map will end up larger, but with a similar amount of content, just spread out and separated more.
Yes. If you look at DXAG_Landernau or WW2_Landernau, the map is very linear, a street, but Mainman added a house that you can walk through, basically he looped the map. I would do something similar, with the C shape of your streets, could be a sewer, vent, alley, house interior etc.mikak wrote:This: "players can quickly find each other": that'll be incorporated as a fundamental strategy
Not necessarily a bad thing. You're right about zoning, but it does help. The main point about zones is that they stop all players being in the same room at once, which is why you will notice that GODZ_Sniperbox isn't massively better in performance than other small maps.Mikak wrote:I spammed multiple additional floors to break up the view of the horizon from street level, not realizing it wasn't an adequate alternative to proper zoning.
[/quote]mikak wrote:movers have been used for the street lamps