Re: DXMP_IceWorld_2 Beta 2
Posted: 27 Nov 2014, 18:50
Thanks but i don't think i'll make the small walls near the spawns any bigger, they match the size of the brushes in the original iceworld but i lowered the farthest edge a little to make sniper fights slightly more dynamic and to make camping behind them harder.
This version, beta #3 is basically the pre-final / final version for 0-Augs so for this particular version i won't be adding any bells 'n' whistles like water holes.
I will add the LAM back for the final Final version which will be for augs, possibly in a watery hole, so cheers for the suggestion.
Uh not sure about water drips, or snow particles, they might impact on fps rates for some players, sounds by themselves maybe would work, but probably pointless of you can't see any drips.
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Keep the suggestions coming anyway guys, in the Aug version there may be additional tunnels with cabinets inside, one on each side of the map, accessible by explodable ice walls, possibly will make them shiny somehow, who knows!
This version, beta #3 is basically the pre-final / final version for 0-Augs so for this particular version i won't be adding any bells 'n' whistles like water holes.
I will add the LAM back for the final Final version which will be for augs, possibly in a watery hole, so cheers for the suggestion.
Uh not sure about water drips, or snow particles, they might impact on fps rates for some players, sounds by themselves maybe would work, but probably pointless of you can't see any drips.
__________
Keep the suggestions coming anyway guys, in the Aug version there may be additional tunnels with cabinets inside, one on each side of the map, accessible by explodable ice walls, possibly will make them shiny somehow, who knows!