FGS Princely/Castle/Mansion/Gothic/Monstrosity...

The time is right for a suicide!
User avatar
Majestic
Behemoth
Behemoth
Posts: 1408
Joined: 23 Dec 2005, 19:48
Location: The Netherlands

Post by Majestic »

I'll upload the setup program. If it doesn't work, then I guess you have to download it :P PS: I hope the file isn't too big :?
Attachments
Nieuw - WinRAR-archief.rar
(6.19 MiB) Downloaded 563 times
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Post by ShadowRunner »

http://www.dxediting.com or vodun's site will lead to the:

Deus Ex SDK Final Version.

forget the other SDK and Unreal Editor... IMO.

Essential:

1.Tack's DX Lab... pm I can msn/hotmail a copy to you
2. DXMS - http://www.dxms.co.uk
3. Keep it simple but effective. You can't lose...
4. Feedback. Ask many many questions to a variety of players about your maps...and then ask some more...
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Post by ShadowRunner »

Image
Image\
The red area in the second shot denotes where Jon's Castle will sit...

Well these two pics are from Map "1", which has a high rock/mountain, on which the Castle will sit. Inside the mountains are mysterious caves and grottos and there will be a mine. A damaged old wooden staircase will lead through and around the mountain up to the drawbridges into the castle.

Map "2" will be much smaller, more flat, with a village outside the Castle and more of a seige situation. Map 1 is more suited to low grav or a full server, the smaller and flatter Map 2 will be more suited to 0-aug quick action...

EDIT: I dont have any pics of map 2 yet, but here is map version 3 / idea...
Image
The lighting is not done, just to see what I'm doing... There would be a cable car coming from left to right and tunnels into the Castle.
Post Reply