Page 12 of 25

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 08 Aug 2011, 06:08
by CrazySpider
Poor Thats a really nice idea. I was kinda thinking you know how the cops got that little area down there in the jails maybe add a few safes that the police can get money out of maybe like Respawning 100$ but only cops can grab.


Sincerley :matrix: CrAzYsPiDeR :mofu:

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Aug 2011, 19:04
by ~][FGS][Nobody~
CrazySpider wrote:Has Anybody Ever Wondered How The Turrets In The Bank Cant Be Taken Out Like All The Others?
Those just look and behave similar to turrets, ask Coz! :)

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Aug 2011, 19:15
by CrazySpider
nobody that was a late answer lol :D

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Aug 2011, 20:07
by ~][FGS][Nobody~
Ye.. due to Bachelor thesis, can just spend time for a visit every few days.. :(

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Aug 2011, 20:17
by ~DJ~
don't be sad be happy.. u gon' get good education n stuff :oops:

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Aug 2011, 21:44
by CrazySpider
Good Education is better than being un educated.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 11 Aug 2011, 14:27
by Psycho
Cozmo RPG is with smuggler again, been like this since yesterday I think.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 11 Aug 2011, 20:00
by ~][FGS][Nobody~
People should stop the server from loading smuggler by default and start making the server loading RPG by default! :o

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 11 Aug 2011, 20:06
by ~DJ~
YES i said that before and you said it's no solution it's just a work around! :-D

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 11 Aug 2011, 23:53
by ShadowRunner
yes well, we're not all command line cleverclogs are we :D

What I mean is, we're too lazy to learn how to make command lines.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 12 Aug 2011, 01:11
by ~DJ~
Uh I'm not sure but I think it's nothing to do with commandline.. just some INI settings. :oops:

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 12 Aug 2011, 03:48
by ShadowRunner
Command line has smuggler, if I remove smuggler from maplist, I'm screwed, so unless I change command line, when map crashes, it will load smuggler. I was told I need to change the command line from smuggler, before I can remove smuggler.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 12 Aug 2011, 04:29
by ~DJ~
Just remove all the maps except Cozmo_RPG.. and find this line on your INI

CycleType=

Do it CycleType=3

Hope that works.. also why do you have Smuggler in your commandline..?

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 12 Aug 2011, 16:34
by ShadowRunner
Thanks DJ. Maybe I have Area51 not smuggler, it's whatever GD supplied.

I want to leave A51, Cathedral and CMD on there and forget about Smuggler and Silo.


http://www.giantbomb.com/quick-look-thr ... x/17-4676/

Embarrassing that Jerry is spamming in this. It wasn't made by us. I only saw this already posted, via the DX3 website.

First couple of mins is Cozmopolis, then 40 mins or so of NV runthrough of SP.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 12 Aug 2011, 17:59
by ~DJ~
Oh nevermind you.. I was talking all about Chin's server. :oops: