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				Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
				Posted: 08 Aug 2011, 06:08
				by CrazySpider
				Poor Thats a really nice idea. I was kinda thinking you know how the cops got that little area down there in the jails maybe add a few safes that the police can get money out of maybe like Respawning 100$ but only cops can grab.
Sincerley  

  CrAzYsPiDeR  

 
			 
			
					
				Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
				Posted: 10 Aug 2011, 19:04
				by ~][FGS][Nobody~
				CrazySpider wrote:Has Anybody Ever Wondered How The Turrets In The Bank Cant Be Taken Out Like All The Others?
Those just look and behave similar to turrets, ask Coz!  

 
			 
			
					
				Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
				Posted: 10 Aug 2011, 19:15
				by CrazySpider
				nobody that was a late answer lol 

 
			 
			
					
				Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
				Posted: 10 Aug 2011, 20:07
				by ~][FGS][Nobody~
				Ye.. due to Bachelor thesis, can just spend time for a visit every few days.. 

 
			 
			
					
				Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
				Posted: 10 Aug 2011, 20:17
				by ~DJ~
				don't be sad be happy.. u gon' get good education n stuff  

 
			 
			
					
				Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
				Posted: 10 Aug 2011, 21:44
				by CrazySpider
				Good Education is better than being un educated.
			 
			
					
				Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
				Posted: 11 Aug 2011, 14:27
				by Psycho
				Cozmo RPG is with smuggler again, been like this since yesterday I think.
			 
			
					
				Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
				Posted: 11 Aug 2011, 20:00
				by ~][FGS][Nobody~
				People should stop the server from loading smuggler by default and start making the server loading RPG by default! 

 
			 
			
					
				Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
				Posted: 11 Aug 2011, 20:06
				by ~DJ~
				YES i said that before and you said it's no solution it's just a work around!  

 
			 
			
					
				Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
				Posted: 11 Aug 2011, 23:53
				by ShadowRunner
				yes well, we're not all command line cleverclogs are we 
What I mean is, we're too lazy to learn how to make command lines.
 
			 
			
					
				Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
				Posted: 12 Aug 2011, 01:11
				by ~DJ~
				Uh I'm not sure but I think it's nothing to do with commandline.. just some INI settings.  

 
			 
			
					
				Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
				Posted: 12 Aug 2011, 03:48
				by ShadowRunner
				Command line has smuggler, if I remove smuggler from maplist, I'm screwed, so unless I change command line, when map crashes, it will load smuggler. I was told I need to change the command line from smuggler, before I can remove smuggler.
			 
			
					
				Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
				Posted: 12 Aug 2011, 04:29
				by ~DJ~
				Just remove all the maps except Cozmo_RPG.. and find this line on your INI
CycleType=
Do it CycleType=3
Hope that works.. also why do you have Smuggler in your commandline..?
			 
			
					
				Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
				Posted: 12 Aug 2011, 16:34
				by ShadowRunner
				Thanks DJ. Maybe I have Area51 not smuggler, it's whatever GD supplied.
I want to leave A51, Cathedral and CMD on there and forget about Smuggler and Silo.
http://www.giantbomb.com/quick-look-thr ... x/17-4676/ 
Embarrassing that Jerry is spamming in this. It wasn't made by us. I only saw this already posted, via the DX3 website. 
First couple of mins is Cozmopolis, then 40 mins or so of NV runthrough of SP.
 
			 
			
					
				Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
				Posted: 12 Aug 2011, 17:59
				by ~DJ~
				Oh nevermind you.. I was talking all about Chin's server.  
