Page 12 of 25
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Posted: 08 Aug 2011, 06:08
by CrazySpider
Poor Thats a really nice idea. I was kinda thinking you know how the cops got that little area down there in the jails maybe add a few safes that the police can get money out of maybe like Respawning 100$ but only cops can grab.
Sincerley

CrAzYsPiDeR

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Posted: 10 Aug 2011, 19:04
by ~][FGS][Nobody~
CrazySpider wrote:Has Anybody Ever Wondered How The Turrets In The Bank Cant Be Taken Out Like All The Others?
Those just look and behave similar to turrets, ask Coz!

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Posted: 10 Aug 2011, 19:15
by CrazySpider
nobody that was a late answer lol

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Posted: 10 Aug 2011, 20:07
by ~][FGS][Nobody~
Ye.. due to Bachelor thesis, can just spend time for a visit every few days..

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Posted: 10 Aug 2011, 20:17
by ~DJ~
don't be sad be happy.. u gon' get good education n stuff

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Posted: 10 Aug 2011, 21:44
by CrazySpider
Good Education is better than being un educated.
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Posted: 11 Aug 2011, 14:27
by Psycho
Cozmo RPG is with smuggler again, been like this since yesterday I think.
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Posted: 11 Aug 2011, 20:00
by ~][FGS][Nobody~
People should stop the server from loading smuggler by default and start making the server loading RPG by default!

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Posted: 11 Aug 2011, 20:06
by ~DJ~
YES i said that before and you said it's no solution it's just a work around!

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Posted: 11 Aug 2011, 23:53
by ShadowRunner
yes well, we're not all command line cleverclogs are we
What I mean is, we're too lazy to learn how to make command lines.
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Posted: 12 Aug 2011, 01:11
by ~DJ~
Uh I'm not sure but I think it's nothing to do with commandline.. just some INI settings.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Posted: 12 Aug 2011, 03:48
by ShadowRunner
Command line has smuggler, if I remove smuggler from maplist, I'm screwed, so unless I change command line, when map crashes, it will load smuggler. I was told I need to change the command line from smuggler, before I can remove smuggler.
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Posted: 12 Aug 2011, 04:29
by ~DJ~
Just remove all the maps except Cozmo_RPG.. and find this line on your INI
CycleType=
Do it CycleType=3
Hope that works.. also why do you have Smuggler in your commandline..?
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Posted: 12 Aug 2011, 16:34
by ShadowRunner
Thanks DJ. Maybe I have Area51 not smuggler, it's whatever GD supplied.
I want to leave A51, Cathedral and CMD on there and forget about Smuggler and Silo.
http://www.giantbomb.com/quick-look-thr ... x/17-4676/
Embarrassing that Jerry is spamming in this. It wasn't made by us. I only saw this already posted, via the DX3 website.
First couple of mins is Cozmopolis, then 40 mins or so of NV runthrough of SP.
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Posted: 12 Aug 2011, 17:59
by ~DJ~
Oh nevermind you.. I was talking all about Chin's server.
