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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 29 Aug 2011, 20:26
by chin.democ.
I need to find Cozmo then I can release the latest version, if anyone sees him anywhere can you tell him I need him badly, thanks. :-)

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 30 Aug 2011, 09:46
by chin.democ.
Sorry for the doppelpost, Cozmo RPG v2.09 will be hosted later today. :matrix:

It would be nice if I could run through the map with you Shadowrunner in private, but you seem to have disappeared lately! :smt031


(also thanks to my cheken man DJ for being such an angel yesterday, we are truly blessed). :smt059
(oh and thanks to Cozmo, I know I was bugging the life out of him haha!). :poked:

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 30 Aug 2011, 15:30
by CrazySpider
hey chin i would like to come with you and run the map but i dont have the version that i can get into pass worded servers

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 30 Aug 2011, 19:48
by [FGS]Kalman
There's a player, Punisher, all of players want me to ban him. I kicked him only, I don't want to ban anyone. What should I do?

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 31 Aug 2011, 00:28
by ~DJ~
chin.democ. wrote:(also thanks to my cheken man DJ for being such an angel yesterday, we are truly blessed). :smt059
:bigsmiley:

now get my mutator on the server biatch

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 31 Aug 2011, 02:17
by CrazySpider
Dont ban punisher he is the only fun i have on that server when nobody good to play is around.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 31 Aug 2011, 03:09
by Poor
Pic says it all.

Image

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 31 Aug 2011, 12:50
by chin.democ.
I don't believe it. *cries*

It was fine in testing and when I first hosted it, perhaps over time it develops this fault for whatever reason, I redone all the movers (some 100) so I'm really stuck now as to what is causing this.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 31 Aug 2011, 13:12
by ~][FGS][Nobody~
Due to my lack of time, I'm not up to date and I don't know what effort has been made to fix the problem..
So here just some common input that comes out of my mind:

I could imagine that this is about some mover lock time issue. (TimeToReset, TimeSinceReset).
Usually maps are not being hosted as long as Cozmopolis.

Another problem could be with the mover tags..
Perhaps movers that are not related to eachother have the same tag, where one mover is usually locked but the other isn't?


I would suggest all movers that are not locked to have a lock strength of 0, even if bLocked is usually false.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 31 Aug 2011, 14:01
by Poor
Maybe the old engine is too unstable for such a map and data is overflowing into areas it shouldn't. Maybe we need an actor that unlocks all doors every 5 seconds or so. It could be added as a server actor so the map doesn't need to be updated.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 31 Aug 2011, 16:21
by chin.democ.
Thanks for your inputs, an actor like that poor would be great if possible, meanwhile I'll be studying the door's properties for things that Nobody mentioned.

There is the initial lock strength value which is set to 0.0 when door is set to be not locked (as default), but also there's a lock strength value (default of 0.2), perhaps it is reverting to this 0.2 value for whatever reason.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 31 Aug 2011, 23:03
by chin.democ.
Someone found out how the doors were getting locked, it was the keypad in the page industries building that was the culprit!!!

I'll fix this and put out a v2.093 tommorow.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 31 Aug 2011, 23:43
by Poor
chin.democ. wrote:Someone found out how the doors were getting locked, it was the keypad in the page industries building that was the culprit!!!

I'll fix this and put out a v2.093 tommorow.
And the mystery is solved! That was a really annoying bug. I never thought about keypads being the problem. Also, it's great that I was incorrect about the engine having trouble with the map.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 01 Sep 2011, 14:03
by chin.democ.
Okay Cozmo_RPG_V2_093 is up now.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 01 Sep 2011, 20:11
by DejaVu
You should really split the map into several parts and have multiple servers hosting each map with sharing data among. That would significantly reduce lag and high ping. And extend MTL classes to add extra GUI functionalities like new windows so people don't have to read text out of textures glued on walls.