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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 09 Sep 2011, 18:28
by [FGS]Kalman
I think your username can be everything, like in the forums etc.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 09 Sep 2011, 19:27
by DejaVu
No worries guys! The system will be very robust. Player data saving will be inside xml file, so easy editing would be possible. Later I plan to link DB server with GUI, so all editing could be done on-fly.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Sep 2011, 05:38
by Kaiden
And as an added bonus it puts your players on a new, exclusive master server!

EDIT:
If you could save money I think there should be a limit like 10,000c. We don't want killers with massive funds.
Yeah probably, once it starts saving money you have an actual economy to look after, so will need to observe it closely or you'll find you'll be needing to increase prices all the time and such just due to the devaluation of money.

In the sense that, if half the server has 100k, then having weapons for 400c just isn't feasible. Like you said, a cap would be the easiest solution.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 10 Sep 2011, 23:39
by DejaVu
Server name: DXRPG Framework [TEST]

Try it out :)

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 11 Sep 2011, 00:13
by [FGS]Kalman
I checked it, login works, but the map is very small (lol), and i think the gametype is not multiplayer, because i can't resoawn after a suicide or die

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 11 Sep 2011, 00:20
by DejaVu
There's much of gameplay logic that isn't implemented yet, because I extended game out of GameInfo.

You can however travel between maps/servers. Just walk into small corridor and you end up on another map/server. Pitch and Yaw of view is preserved.

Also try to quit and then come back (login again). You will be sent to exact location when you quit with preserved view.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 11 Sep 2011, 00:47
by Poor
I get GPFs when I try to log in.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 11 Sep 2011, 00:54
by Kaiden
Seems to work fine.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 11 Sep 2011, 01:13
by DejaVu
Poor, you are the second guy that gets GPF lol. Duke gets it too, everytime. For everyone else, it works fine.

This bloody window.dll is so buggy and reasons are unknown. I will implement additional support of logging in directly without using these login windows, if you login with nick set to your username and password.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 11 Sep 2011, 01:16
by DejaVu
Btw, do you get GPF if you click Exit button?

EDIT: try now again, I did one change, maybe you won't gpf anymore.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 11 Sep 2011, 05:33
by Kaiden
I guess check out the DeusEx.log once you get the GPF? Could be a conflict somewhere.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 11 Sep 2011, 19:03
by ~][FGS][Nobody~
Yesterday I was stuck within a 256x256 default texture cube after bypassing the login window lol.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 11 Sep 2011, 20:08
by DejaVu
there are small corridors in each cube, these are passages from one cube to another :P just a demonstration.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 11 Sep 2011, 20:31
by chin.democ.
Worked fine for me and loaded where I quit previously, I notice too that the log in screen is case sensitive.

Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread

Posted: 12 Sep 2011, 21:27
by Kaiden
Someone had infinite money and dropped several hundred thousand on the floor, you'll need to fix that before some kind of permenant money is added.

Image

It was NightRaven, but there was 2 with the same name, ID's 73 and 76, not sure which it was.

EDIT: now it's lagging it :(