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Posted: 10 Feb 2009, 10:49
by Kuchcik
anihex! oh hai!

Posted: 10 Feb 2009, 19:18
by chin.democ.
Welcome back, hope to fight against you soon in altfire. :firing:

p.s. Did you see the [FGS] vs [MTX] score?

Posted: 11 Feb 2009, 01:15
by ~[FGS]Próphèt~
Is this still on?

If so, let me know the server pass in time :P

Posted: 11 Feb 2009, 10:06
by anihex
chin.democ. wrote:Welcome back, hope to fight against you soon in altfire. :firing:

p.s. Did you see the [FGS] vs [MTX] score?
Thanks for the welcome ^^
And yes, I took a look. Realy nice scores. But Still MTX isn't that good as far as I can say. I dunno 'bout Skills skill. But the fact I was asked if I would be him, makes me think, he's probably better than some MTX guys ;)
Anyway ... As long as I can't take part : Good luck to both of you. I hope for a fair and hard battle.

BTW: LMS is cool. Maybe someone should give it a try to make a gametype?

Posted: 11 Feb 2009, 13:02
by ~[FGS]Próphèt~
I demand that nukedeath is turned off on Scoutz. Also these are 20min games no? I am only able to play for an hour, so if we want to play all three maps, it has to be 20 min.

Posted: 11 Feb 2009, 16:27
by ~[FGS]SaSQuATcH~
Yea we play only 20 mins a map

Posted: 11 Feb 2009, 17:39
by Skilgannon
Right to double check:

Maps (shortened to 3): CMD_VI, Scoutz and Smuggler (for classics)

Death limit: 10

Players: Me and Goth vs Chris and Proph

Time limit: 20 mins per map

Nukedeath: Off

Time and date: Thursday 12th Feb, 9PM GMT-0.

And yes, someone plz pm the pass around to the players.... ;)

Posted: 11 Feb 2009, 19:31
by ~[FGS]SaSQuATcH~
It's fine with me but I'm going to need a reserve. My internet lags a lot today and so did yesterday. If it doesn't get fixed by tomorrow I'll need someone else to take my slot.

Posted: 11 Feb 2009, 19:33
by ~[FGS]Próphèt~
what's up with the death limit?

if i reach 10 deaths i'm out of the match?

if so, 20 min seems a bit redundant with only 4 players...

Posted: 11 Feb 2009, 23:32
by Skilgannon
Do keep up plz. :P It's Team Last Man Standing. Read OP, k? :?:

EDIT: Also, we've finished with the V-Server Noodles, so you can have it back now mate. :D

Posted: 12 Feb 2009, 11:28
by ~[FGS]SaSQuATcH~
so I was thinking maybe we could set a specific number of deaths for each player, say 10, and once they reach that number
:o
It's Team Last Man Standing.
Which means your team can get only 10 deaths a map?
It's even more reduntant then :D
Make it 20 deaths, doesn't matter whether a team or a single player's limit is that because if we're going to play like that, a game won't last too much longer than 5-7 minutes, especially on scoutz :p

We need nukedeath turned off for the war.

Noodles can we haz V-Server for the battle with nukedeath turned off?
Make it Scoutz, Skyline and Twinz :)

Posted: 12 Feb 2009, 15:26
by Skilgannon
I was trying to balance out the selection of maps, with what I picked, but ok. I'll try to get some vids of LMS in UT up on XFire to explain better. Gimme a few hours......

EDIT: Ok, XF didn't want to record for some reason, despite having full support. :/ Might have been because it was rendering in D3D, I dunno. Anyway, what I meant was the death limit is per player. So player 1 reaches 20 deaths, but player 2 only has 15, player 2 keeps going while player one is out. Once both players reach 20 then their team is out.

Posted: 12 Feb 2009, 16:40
by ~[FGS]SaSQuATcH~
Uhh bad news:
My internet is still shite so either someone takes my place tonight or we postpone this war for another day :( My lowest ping on all DX servers is 300...

Posted: 12 Feb 2009, 17:15
by Skilgannon
:shock: Ouch. Well, is anyone here gonna step up? :?:

Posted: 12 Feb 2009, 17:21
by [FGS]FlyingGhost
i always can play but i'm not totality rocky just say if you ned me