Page 3 of 3
Re: Cozmo_RPG Released!
Posted: 09 Mar 2011, 16:00
by chin.democ.
I'm just starting to re-design the Chinatown indoor market, looking at this map I can't believe it's 11mb, it has to be all the light actors adding a serious percentage of that.
Re: Cozmo_RPG Released!
Posted: 09 Mar 2011, 19:00
by ~][FGS][Nobody~
I assume the map BSP and geometry models are a bit messy due to all the adding/deleting/changing of level geometry.
I suggest to do the following:
1. open the map
2. go to the log window (Menu bar -> Window -> Log)
3. type "set Actor bHiddenEd false" into the log console, followed by pressing ENTER (without the quotes of course).
4. right click at one actor
5. in the context menu click at "Select all"
6. press CTRL+C
7. Click in the Menu bar to File -> New level and confirm by clicking at OK
8. now press CTRL+V (doe to the site of the level, this might take up to one minute; the editor might be locked up meanwhile)
9. press F8 and click at rebuild geometry
10. Save the map with a new name (so you still have the original one in case something fails)
Re: Cozmo_RPG Released!
Posted: 11 Mar 2011, 04:48
by Cozmo
Holy crap guys.
The mapping is really really good. So much better than the stuff I did XD. Might just hand over the map to you to do stuff to, although I actually like 2nd Avenue (remapped version of design of one of first maps / silly sentimental thing) so I'd like to keep that in. I should think of something to do there though. Maybe missions or a shop or something...
The mapping is seriously good though. Really surprised stuff came out that fast. Would be awesome to have it included. Will send an editable copy if you're interested in taking it on? I'm really tired of seeing it in the editor, and will manage to put massive BSPs everywhere trying to edit this thing further. As for map filesize, seems about right - around 2500 brushes and 2500 actors in the map.
(Sorry this is late btw - last few days have been really hectic here IRL and haven't been able to get on)
Re: Cozmo_RPG Released!
Posted: 11 Mar 2011, 20:18
by chin.democ.
Me and Shadow are starting a new RPG world from scratch and we was hoping you would add your magic to it, we've already done quite a bit and we map fast so it would be done under a month easily if we carry on the way we are.
We want to add more places to enter then the original in hope so that you could add more mission NPC's, are you interested?
Re: Cozmo_RPG Released!
Posted: 16 Mar 2011, 18:56
by shinobi87
Anyone have any ideas why I'm getting the following LogSpam??
Code: Select all
ScriptWarning: RAMaxChen Cozmo_RPG_v1.RAMaxChen0 (Function DeusEx.ScriptedPawn.LoopAnimPivot:0045) LoopAnim: Sequence 'Walk2H' not found in Mesh 'GM_Trench_F'
ScriptWarning: RAMaxChen Cozmo_RPG_v1.RAMaxChen0 (Function DeusEx.ScriptedPawn.TweenAnimPivot:0024) TweenAnim: Sequence 'BreatheLight2H' not found in Mesh 'GM_Trench_F'
Nice work on the add-ons Shadow 'n' Chinny, and long time no see to most of ya, too!
Re: Cozmo_RPG Released!
Posted: 16 Mar 2011, 19:12
by [FGS]Kalman
I think u can't do anything, some sequence is missing from the mesh, try to use an another mesh.
Re: Cozmo_RPG Released!
Posted: 16 Mar 2011, 21:17
by shinobi87
It's not my mod it's Cozmo's. Yes, Walk2H and BreatheLight2H missing from gm_trench_f, but can't use gm_trench as log then spams "no mesh" for max chen.

> UScript
Re: Cozmo_RPG Released!
Posted: 19 Mar 2011, 16:52
by ShadowRunner
Nobody - thx very useful
Kalman - I am impressed.
Cozmo - Your work is so good it is inspiring people to map for it. Often with coders, the map is a secondary thought, but you've done well with the first map, just perhaps needed more testing before release.Chinny and I have learned a lot from viewing and playing your first map, so we can incorporate the successes into a second map.
As I mentioned in the other thread, you could paste in your NPC's, I don't think much work, except I am hoping for 3 new gangs, Thugs, Junkies and Bums. Also perhaps one new item for sale = fish (Baskets) in the China tuk tuk market.
I wanted to post and ask... the server has very high pings once it has been restarted 24 hours. 600/1000/1880 pings. I can not join the server when pings are this high. Could we get Hasharin to show us the Nepthys logs and find out what exactly is raising the ping from 150 to 1500. Perhaps link say DJ and Hasharin. Give DJ server admin? Also I think you need a crew of moderators who have permission to restart the server say 2-3 times per day. I think it is necessary atm.
Re: Cozmo_RPG Released!
Posted: 04 Apr 2011, 16:30
by shinobi87
I've hosted this myself a few times and even though it's usually just myself and one other friend the pings do creep up over time.
Any news on this second map, then, guys? I've played some of your maps Shadowrunner, albeit years ago when I first joined DXMP and actively played. I think RPG is the way to go with DXMP now. Although I must admit I used to shun RPG maps, but I think bog-standard DXMP has been done to death now.
Plus with the release of HR in Aug we may see a surge of new players checking out the back-catalogue.... hopefully....
Re: Cozmo_RPG Released!
Posted: 04 Apr 2011, 16:40
by chin.democ.
The map is going well I'd say it was around the 80% complete mark now, here's the topic for the latest news:
http://deusexmultiplayer.freeforums.org ... -t262.html
I'll add some screenshots in five minutes.