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Re: RPG map Early days.
Posted: 29 Nov 2011, 14:41
by Mastakilla
~[FGS]SaSQuATcH~ wrote:I knoooow!!
I find myself thinking about scripts and editing even when I go to sleep, when you're really motivated about something you can do miracles. The update looks good!
Dude, I seen the pic on your facebook with the hot chicks, surely you got something better to think about when you go to sleep?!
Re: RPG map Early days.
Posted: 29 Nov 2011, 17:00
by ~DJ~
Dude they're his sisters.. damnit.
Re: RPG map Early days.
Posted: 29 Nov 2011, 19:21
by ~[FGS]SaSQuATcH~
We went to see Britney that night.. she sucked, beer was expensive.. chicks were fine though!
Re: RPG map Early days.
Posted: 29 Nov 2011, 22:54
by Alessi
~DJ~ wrote:Dude they're his sisters.. damnit.
hahahaha
Re: RPG map Early days.
Posted: 30 Nov 2011, 00:57
by Mastakilla
~[FGS]SaSQuATcH~ wrote:chicks were fine though!
I was likee GODF$#%^KINGHELL WTF MAN when I saw that pic.
Re: RPG map Early days.
Posted: 05 Dec 2011, 02:55
by [FGS]Chees
Small picture of 'The Pirate/Galleon/Ship' made this weekend and might add it to the RPG...WORLD. it would serve nice as a 0-Aug map alone! Maybe a shipping port is in order aswell. many ideas atm. Also there are several levels below the decks floor to keep the flow from one spawn room to the other, 'Yarr be no campers out side my spawn door of i night I tell ye the' Quoted Famously by Captain Jack Sparrow.
Re: RPG map Early days.
Posted: 05 Dec 2011, 06:31
by [FGS]Kalman
This reminds me of Galleon map from UT99

Re: RPG map Early days.
Posted: 05 Dec 2011, 09:20
by ShadowRunner
Nice work, can you climb that rigging?
Re: RPG map Early days.
Posted: 05 Dec 2011, 14:14
by chin.democ.
If not yet then place a ladder textured thin brush running the length of the rigging. Now right click all surfaces of the brush (handy tip is to right click one surface then hit shift + b to auto select all surfaces of that brush) and go into properties and tick the box that says invisible - now you have climbable rigging!
Re: RPG map Early days.
Posted: 05 Dec 2011, 18:48
by Magus
Chees wrote:Small picture of 'The Pirate/Galleon/Ship' made this weekend and might add it to the RPG...WORLD. it would serve nice as a 0-Aug map alone! Maybe a shipping port is in order aswell. many ideas atm. Also there are several levels below the decks floor to keep the flow from one spawn room to the other, 'Yarr be no campers out side my spawn door of i night I tell ye the' Quoted Famously by Captain Jack Sparrow.
Well I can't fault your technical skill, but I'm unsure of the playability of it...
Re: RPG map Early days.
Posted: 05 Dec 2011, 19:20
by ~DJ~
I thought you posted this on private :$
NICE WURK! It really reminds me of the Pirate ship from ut99 too :$ BUT IT DOESN'T MATTER. Just keep up the good work

Re: RPG map Early days.
Posted: 05 Dec 2011, 21:42
by [FGS]Chees
I've never played UT99! Magus why are you unsure of the playability?
I've also made most of the rigging climbable as was intended. Thanks for the make it invisible tip chin.democ. didnt think to do that.

Re: RPG map Early days.
Posted: 06 Dec 2011, 04:25
by Magus
Chees wrote:I've never played UT99! Magus why are you unsure of the playability?
I've also made most of the rigging climbable as was intended. Thanks for the make it invisible tip chin.democ. didnt think to do that.

Simply because I've not seen the whole thing. So I wouldn't know about the various attack paths and such in other areas of the map

Re: RPG map Early days.
Posted: 06 Dec 2011, 06:34
by [FGS]Kalman
Chees, if ur xfire works again, make a video

(Scroll Lock+V is the default hotkey)
Re: RPG map Early days.
Posted: 06 Dec 2011, 10:39
by [FGS]Chees
X-Fire works but not in game. I reinstalled it tried all renders on every setting possible to no avail. i get no response when hot keys are pressed in game. when i try to manually detect the game it says the path c:steam/deusex could not be found. I'll try some other software similar to x-fire for in game pics and videos.