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Re: Project ANNA

Posted: 08 Feb 2012, 17:48
by ShadowRunner
Posted here, thought Masta was stoned again, but it's true, you post and it disappears... unless Chinny made that comment twice in two different threads. Obviously the "filter stoned people" mod works then.

Re: Project ANNA

Posted: 08 Feb 2012, 20:32
by ~DJ~
chin.democ. wrote:Still trying to get DJ's silentadmin to work before I dare put another of his on! :-D
My god! IT WORKS. You just don't know how to install mutators :ney:.. TELL ME WHAT'S TEH PROBLEM!?

Re: Project ANNA

Posted: 09 Feb 2012, 18:31
by [FGS]Kalman
Kick and kickban work, I just forgot to type "admin" before kick :alc:

Re: Project ANNA

Posted: 10 Feb 2012, 17:42
by ShadowRunner
who did you ban?

Re: Project ANNA

Posted: 10 Feb 2012, 17:53
by [FGS]Kalman
Me? I only kicked myself lol

Re: Project ANNA

Posted: 10 Feb 2012, 19:21
by ShadowRunner
I remember a funny one. Someone forgot to delete "say" and told the whole server the admin pass. Sike immediately logged in and set gametime to 1 second, no-one could log in and change it and maybe same problem in ftp, map restarted before ini uploaded.

Well, about ANNA, any news?

Re: Project ANNA

Posted: 10 Feb 2012, 20:24
by [FGS]Kalman
At the spectators, there aren't any space between names

Re: Project ANNA

Posted: 14 Feb 2012, 01:57
by Fear
I'd rather the occasional GPF than the nasty jittery feeling when switching weapons if im honest :(

Re: Project ANNA

Posted: 14 Feb 2012, 02:02
by ~][FGS][Nobody~
You sound like there are just those two options. What about we've just fix that problem without enabling GPF?
So yeah.. it HAS been fixed already, along with all other reported bugs (SEE INITIAL POST).
It will be applied to all ANNA servers along with ANNA101.

Re: Project ANNA

Posted: 14 Feb 2012, 19:47
by ShadowRunner
I'm curious.

When I compare Chinny's server with RTK server, both were/are GD servers, the only difference I can see is mapvote perhaps.

Therefore was it mapvote that caused so much med gpf on RTK?

Re: Project ANNA

Posted: 14 Feb 2012, 20:04
by ~][FGS][Nobody~
The difference you don't seem to see is ANNA!
The medkit gpf is fixed there. That's why it doesn't occur anymore.

Re: Project ANNA

Posted: 14 Feb 2012, 20:17
by Mastakilla
Howd you do it :)
and how come it took so long!

Re: Project ANNA

Posted: 14 Feb 2012, 21:07
by ~][FGS][Nobody~
The core problem of the GPF couldn't be solved because it's caused within the engine.
We could break it down to one single expression, where it tries to access an object that seems to be in good condition to UnrealScript, but in reality it's somehow broken (possibly unallocated already).
Thus, the problem was solved by replacing the Inventory belt.

Re: Project ANNA

Posted: 15 Feb 2012, 14:42
by synthetic
I seem to recall that I still get more gpfs in fgs than with dejavu's version of minimtl, but now that I found the thread for it Ill try to compare more, to see if it can be better.

Also, looking forward to sexy fanart of ANNA. ;-)

Re: Project ANNA

Posted: 18 Feb 2012, 07:20
by SheekDaMachine
Good luck on your mod man when you get all the kinks out of it. I wouldn't mind putting it on my ATDM server.