2MB Mapping Challenge: DXMP_Basment_Flood

The time is right for a suicide!

What is your view on the map

No Changes Needed
0
No votes
Spawn added to generator room
0
No votes
More space in which to fight
1
20%
water removed and spawn added downstairs
1
20%
heavy weapons
0
No votes
one-way movers for spawn exits
0
No votes
the gameplay idea for this map is no good
1
20%
open up the basment exit and have an upper floor and spawns to boot
2
40%
This Map is total poo
0
No votes
 
Total votes: 5

HDD21
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Joined: 18 Feb 2010, 06:12

Re: 2MB Mapping Challenge: DXMP_Basment_Flood

Post by HDD21 »

I worked on them textures, I see what you meant by the rocks looking more random. Now its just ensuring the map is totally bug-free :)
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ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
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Re: 2MB Mapping Challenge: DXMP_Basment_Flood

Post by ShadowRunner »

Sometimes randomizing them looks worse. Notice a lot of my comments to mappers start "I wonder if..."
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