Undead Revolution
- ShadowRunner
- It's over 5000!
- Posts: 6882
- Joined: 28 Feb 2006, 21:07
- Contact:
Re: Undead Revolution
Shopping mall looks dusty and deserted, nice.
Locked containers sounds good, a dead NPC can't speak a code, which could change every time, like airstrike.
I like this idea of the survivors, players and NPC's being a bit on edge, paranoid and trigger happy, sometimes shooting each other too for survival... I think this would definitely happen, when there is no more room in hell!
Off-topic: Bristol council received a letter asking what were the emergency plans for a zombie invasion in Bristol, so they wrote back a detailed document, outlining their zombie invasion plans and it was published in the local papers...
Locked containers sounds good, a dead NPC can't speak a code, which could change every time, like airstrike.
I like this idea of the survivors, players and NPC's being a bit on edge, paranoid and trigger happy, sometimes shooting each other too for survival... I think this would definitely happen, when there is no more room in hell!
Off-topic: Bristol council received a letter asking what were the emergency plans for a zombie invasion in Bristol, so they wrote back a detailed document, outlining their zombie invasion plans and it was published in the local papers...
- [FGS]Chees
- Cherub/7H
- Posts: 1187
- Joined: 13 Nov 2011, 15:37
- Location: UK
Re: Undead Revolution
A few more shots. the roof in the first 2 pics is giving major bsp problems! every time i fix a bsp then Cary on, after 20 mins of mapping another bsp will appear from the roof so may need to delete this and remake a different and simpler design when all the rest is mapped out and near completion.
-
- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: Undead Revolution
Looking good keep up the great work!
Re: Undead Revolution
LIDL ftw. They make nice chocolate.
And Cheese, you're a good mapper, you should try and make a aug map
And Cheese, you're a good mapper, you should try and make a aug map


Re: Undead Revolution
omg Lol Lidls gghahah, do a Morissons aswell!
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
- [FGS]Chees
- Cherub/7H
- Posts: 1187
- Joined: 13 Nov 2011, 15:37
- Location: UK
Re: Undead Revolution
Thanks Psycho. All the maps apart from Jail_Break_beta should have everything in them to host as aug maps but they have never been tested with augs yet!Psycho wrote:LIDL ftw. They make nice chocolate.
And Cheese, you're a good mapper, you should try and make a aug map
Re: Undead Revolution
Well, there goes my copyright paranoia straight out the window.
Think I'll make some of the writing on food packaging etc unreadable, but easily recognisable, or just mock names etc.
Btw, nice one on the mall Chees. This might sound bizarre, but try making that skylight brush into a mover instead of a semisolid (after backing up of course!), I -never- get bsp problems with static movers for some reason, might be worth a try.

Btw, nice one on the mall Chees. This might sound bizarre, but try making that skylight brush into a mover instead of a semisolid (after backing up of course!), I -never- get bsp problems with static movers for some reason, might be worth a try.
CDX - A huge Deus Ex Multiplayer patch
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.
- [FGS]Chees
- Cherub/7H
- Posts: 1187
- Joined: 13 Nov 2011, 15:37
- Location: UK
Re: Undead Revolution
Cheers Cozmo that seems to have done the trick
Never even thought to do that before now.
copyright paranoia straight out the window
what they going to do sue me for promoting Lidl

copyright paranoia straight out the window

what they going to do sue me for promoting Lidl

Re: Undead Revolution
Small update because it's been a while. Been mapping on and off, will be a lot more active now that college stuff is out of the way for a week or so. I think I seriously underestimated the size of this map, hospital is like a map on its own. Chees has sent me what he's done of the mall so far, it's epic.
A few weeks ago I coded in a hunger system thing, did the food superclass/coding and made the bio energy bar in the top left into a hunger bar (goes down over time, won't regain any of it unless you eat. You take more damage when it's low.). I'd like to include augs, but I don't see how they fit into a standard zombie apocalypse. Maybe I'll find similar ways to use the energy / hunger?
A few weeks ago I coded in a hunger system thing, did the food superclass/coding and made the bio energy bar in the top left into a hunger bar (goes down over time, won't regain any of it unless you eat. You take more damage when it's low.). I'd like to include augs, but I don't see how they fit into a standard zombie apocalypse. Maybe I'll find similar ways to use the energy / hunger?
CDX - A huge Deus Ex Multiplayer patch
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.
- ShadowRunner
- It's over 5000!
- Posts: 6882
- Joined: 28 Feb 2006, 21:07
- Contact:
Re: Undead Revolution
Maybe the roof supports can be replaced with something more solid and made of brick, might help the BSP.
Augs, well vision aug would be very useful I guess. But for zombies, dunno, rage aug... de-limbing humans faster aug.
Augs, well vision aug would be very useful I guess. But for zombies, dunno, rage aug... de-limbing humans faster aug.
- [FGS]Chees
- Cherub/7H
- Posts: 1187
- Joined: 13 Nov 2011, 15:37
- Location: UK
Re: Undead Revolution
Sorted it a while back with Cozmo's suggestion, cheers Shadow.
Edit: I might still change the roof as it might not fit in and look bad when the rest is completed. Time will tell
Edit: I might still change the roof as it might not fit in and look bad when the rest is completed. Time will tell

-
- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: Undead Revolution
I have been thinking to make flyable helicopters... yay? nay?
- Mastakilla
- !Lysergsäurediethylamid!
- Posts: 1812
- Joined: 27 Jan 2009, 21:01
- Location: 'Ton Hotel
Re: Undead Revolution
Nay, doesn't work well in DX imo... Unless you got some super clever awesome way to pull it offatrey65789 wrote:I have been thinking to make flyable helicopters... yay? nay?

-
- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: Undead Revolution
easy coding... definately possable...
- ShadowRunner
- It's over 5000!
- Posts: 6882
- Joined: 28 Feb 2006, 21:07
- Contact:
Re: Undead Revolution
Redgreazel made a decent flyable chopper that banks and turns at the same time. Done. Next.
Problem is needing big spaces to have dogfights, makes the rest of the map difficult to play etc.
Fly maps should be specialist maps just for flying perhaps. A massive ocean with oilrig spawns...
Flying and zombie shadow dark corners don't mix well.
Problem is needing big spaces to have dogfights, makes the rest of the map difficult to play etc.
Fly maps should be specialist maps just for flying perhaps. A massive ocean with oilrig spawns...
Flying and zombie shadow dark corners don't mix well.