Undead Revolution

The time is right for a suicide!
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ShadowRunner
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Re: Undead Revolution

Post by ShadowRunner »

Shopping mall looks dusty and deserted, nice.

Locked containers sounds good, a dead NPC can't speak a code, which could change every time, like airstrike.

I like this idea of the survivors, players and NPC's being a bit on edge, paranoid and trigger happy, sometimes shooting each other too for survival... I think this would definitely happen, when there is no more room in hell!

Off-topic: Bristol council received a letter asking what were the emergency plans for a zombie invasion in Bristol, so they wrote back a detailed document, outlining their zombie invasion plans and it was published in the local papers...
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[FGS]Chees
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Re: Undead Revolution

Post by [FGS]Chees »

A few more shots. the roof in the first 2 pics is giving major bsp problems! every time i fix a bsp then Cary on, after 20 mins of mapping another bsp will appear from the roof so may need to delete this and remake a different and simpler design when all the rest is mapped out and near completion.
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roof.jpg
Shot0045.jpg
Shot0042.jpg
Shot0043.jpg
Shot0044.jpg
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atrey65789
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Re: Undead Revolution

Post by atrey65789 »

Looking good keep up the great work!
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Re: Undead Revolution

Post by Psycho »

LIDL ftw. They make nice chocolate.

And Cheese, you're a good mapper, you should try and make a aug map ;-)
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anax
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Re: Undead Revolution

Post by anax »

omg Lol Lidls gghahah, do a Morissons aswell!
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Re: Undead Revolution

Post by [FGS]Chees »

Psycho wrote:LIDL ftw. They make nice chocolate.

And Cheese, you're a good mapper, you should try and make a aug map ;-)
Thanks Psycho. All the maps apart from Jail_Break_beta should have everything in them to host as aug maps but they have never been tested with augs yet!
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Cozmo
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Re: Undead Revolution

Post by Cozmo »

Well, there goes my copyright paranoia straight out the window. :bwahaha: Think I'll make some of the writing on food packaging etc unreadable, but easily recognisable, or just mock names etc.

Btw, nice one on the mall Chees. This might sound bizarre, but try making that skylight brush into a mover instead of a semisolid (after backing up of course!), I -never- get bsp problems with static movers for some reason, might be worth a try.
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[FGS]Chees
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Re: Undead Revolution

Post by [FGS]Chees »

Cheers Cozmo that seems to have done the trick :D Never even thought to do that before now.

copyright paranoia straight out the window :bwahaha:
what they going to do sue me for promoting Lidl :-D
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Cozmo
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Re: Undead Revolution

Post by Cozmo »

Small update because it's been a while. Been mapping on and off, will be a lot more active now that college stuff is out of the way for a week or so. I think I seriously underestimated the size of this map, hospital is like a map on its own. Chees has sent me what he's done of the mall so far, it's epic.

A few weeks ago I coded in a hunger system thing, did the food superclass/coding and made the bio energy bar in the top left into a hunger bar (goes down over time, won't regain any of it unless you eat. You take more damage when it's low.). I'd like to include augs, but I don't see how they fit into a standard zombie apocalypse. Maybe I'll find similar ways to use the energy / hunger?
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ShadowRunner
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Re: Undead Revolution

Post by ShadowRunner »

Maybe the roof supports can be replaced with something more solid and made of brick, might help the BSP.

Augs, well vision aug would be very useful I guess. But for zombies, dunno, rage aug... de-limbing humans faster aug.
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Re: Undead Revolution

Post by [FGS]Chees »

Sorted it a while back with Cozmo's suggestion, cheers Shadow.

Edit: I might still change the roof as it might not fit in and look bad when the rest is completed. Time will tell :wink:
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Re: Undead Revolution

Post by atrey65789 »

I have been thinking to make flyable helicopters... yay? nay?
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Re: Undead Revolution

Post by Mastakilla »

atrey65789 wrote:I have been thinking to make flyable helicopters... yay? nay?
Nay, doesn't work well in DX imo... Unless you got some super clever awesome way to pull it off
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Re: Undead Revolution

Post by atrey65789 »

easy coding... definately possable...
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ShadowRunner
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Re: Undead Revolution

Post by ShadowRunner »

Redgreazel made a decent flyable chopper that banks and turns at the same time. Done. Next.
Problem is needing big spaces to have dogfights, makes the rest of the map difficult to play etc.
Fly maps should be specialist maps just for flying perhaps. A massive ocean with oilrig spawns...
Flying and zombie shadow dark corners don't mix well.
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