Wunderland Altfire - changes on the server.

The time is right for a suicide!
User avatar
[FGS]Chees
Cherub/7H
Cherub/7H
Posts: 1187
Joined: 13 Nov 2011, 15:37
Location: UK

Re: Wunderland Altfire - changes on the server.

Post by [FGS]Chees »

In majsters defense I see he has done no wrong on map change that I have seen. Nobody roll out the massive log and put this petty issue to rest :-D

Back on topic though just change the maps the way it was and add the rest of them while your at it! if people like certain maps! they will choose and vote for them no matter how big the list is...I do :-D I see no problem if there if is a choice for all the players..and if a map gets 3 votes in an hour you don't like then consider doing something more productive on a Friday night:-D
Image
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Re: Wunderland Altfire - changes on the server.

Post by ShadowRunner »

I've said my ideas... but then I realize there is a case for a small maplist too. But since this is like a 10 history of maps, I don't see how the two can be done in one server, plus you have stargate and other modded maps in altfire. Separating the two is my idea, always has been and always will be. It's wrong to single one person out to show that people try to change maps, so sorry Maj, but my point was, someone had voted this map, therefore admins should not be using admin to change the vote. You need to understand, it's a huge clan, if every admin changed map once per day, there would be no point in mapvote almost, most players would get disrupted and see their votes count for nothing.

That's my idea and my only idea, as for the smaller maplist, you have the right ideas, fast pace, pacman, abandoned, scoutz, prodigy, the smaller maps. And for the bigger maplist, everything from DXMP_Towers 2001 to Concordia 2012... including SG., 8RED and all the classic altfire maps, including the not so played ones like duality and mantra maps, duffman maps, bowens maps etc...

If you're going to mess around and have mess around summon/mapchange evenings, then don't offer mapvote, take it off, or rename the server to "mess around", otherwise players will just see admin abuse.
anax
Throne/6G
Throne/6G
Posts: 942
Joined: 11 Apr 2012, 23:06
Location: England

Re: Wunderland Altfire - changes on the server.

Post by anax »

you could order the maplist so every large map is followed by a small faster paced map.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
User avatar
Majster
Virtue/4E
Virtue/4E
Posts: 463
Joined: 30 Sep 2010, 20:20
Location: Poland

Re: Wunderland Altfire - changes on the server.

Post by Majster »

ShadowRunner wrote: It's wrong to single one person out to show that people try to change maps, so sorry Maj, but my point was, someone had voted this map, therefore admins should not be using admin to change the vote. You need to understand, it's a huge clan, if every admin changed map once per day, there would be no point in mapvote almost, most players would get disrupted and see their votes count for nothing.
Yes, your point of viev could be another, because you don't understand Polish. :-D
ShadowRunner wrote:That's my idea and my only idea, as for the smaller maplist, you have the right ideas, fast pace, pacman, abandoned, scoutz, prodigy, the smaller maps. And for the bigger maplist, everything from DXMP_Towers 2001 to Concordia 2012... including SG., 8RED and all the classic altfire maps, including the not so played ones like duality and mantra maps, duffman maps, bowens maps etc...
It's not bad idea. ^^
ShadowRunner wrote:If you're going to mess around and have mess around summon/mapchange evenings, then don't offer mapvote, take it off, or rename the server to "mess around", otherwise players will just see admin abuse.
I feel only you see problem with admin abuse, which doesn't exist. :o
ShadowRunner wrote: There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Re: Wunderland Altfire - changes on the server.

Post by ShadowRunner »

If server has mapvote and players vote and then someone changes vote, you can't say it's not admin abuse for definite, because not everyone speaks english or wants to argue with admins suggesting map change. That's the point, it's a large clan and when you have 50% of admins sometimes changing map, what's the point of having a vote.

Didn't RTK have some kind of mutator, it allowed someone to suggest mapchange and players could vote on mapchange or not. It seems like a much safer way of having mapchanging.

I think it's not just about maps, as I said, voting is often mostly influenced by weps available, I think it increases the votes for Twinz and Prodigy and some other maps don't get voted much because they only have the basic tnag default replacement weps.

Stargate also, needs finishing, the skins, the weps, adding to abydos, I need finish nexus, moonbase and silo etc and probably needs to be with SCLAW, but then some maps are low grav based, so makes sense to have 2 low grav servers.

BUT I do take the point that you have fewer players in altfire these days... so a smaller server with smaller maps makes sense. But then so does showcasing stuff... I don't really care what maps are on the server, I just hope people realize the most important thing is atmosphere, lighting, nice textures, making it FEEL good, not like a blimmin 0-aug server with bright, mover-less, static maps. SG is good for altifre, but maybe it needs its own place. Strange Docks seems good for altfire, did anyone try it?
User avatar
Majster
Virtue/4E
Virtue/4E
Posts: 463
Joined: 30 Sep 2010, 20:20
Location: Poland

Re: Wunderland Altfire - changes on the server.

Post by Majster »

Ok, about maps.
I wanna 8red, Abandoned, NYC_Statue and Pacman only on one moth trial. I know why these maps was removed from the server. 8red won voting too often in mapvote, same as Abandoned. NYC_Statue was removed, because was too small for Altfire. Anyway, we can try these maps again.
I don't think it's need to remove some maps, but I agree with Nobody:
~][FGS][Nobody~ wrote:However on the other hand, altfire is having the same problem like a store with a wide offer of items, where you leave with empty hands at the end because there was simply too much to overview.
There can't be too many maps. I think 25 it's maximum.

Also I suggest exchange DXMP_Outpost on DXMP_Proteus(beta2_final) with no trial for Proteus, it's decent map.

About beretta. I see, more players dislike beretta. Beretta can be removed, it would increase using other weapons like enforcer or vaccum rifle.
Last edited by Majster on 09 Sep 2012, 17:39, edited 2 times in total.
ShadowRunner wrote: There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
anax
Throne/6G
Throne/6G
Posts: 942
Joined: 11 Apr 2012, 23:06
Location: England

Re: Wunderland Altfire - changes on the server.

Post by anax »

some suggestions.

most players use energy rifle, baretta balances the use of the energy rifle because it's the same as having a sniper rifle and assault shotgun in a regular 0-a server.
Baretta, vac rifle, enforcer and the modified stealth pistol are all pretty much the same weapon and 4 is more than enough, vac rifle has bigger range and faster rate of fire.
it is the enforcer and submachine gun/stealth pistol mod which should be deleted because they are used less than energy rifle, vac rifle, berettea, and DTS. increase damage for the ballistic disc launcher.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
User avatar
Majster
Virtue/4E
Virtue/4E
Posts: 463
Joined: 30 Sep 2010, 20:20
Location: Poland

Re: Wunderland Altfire - changes on the server.

Post by Majster »

About basic tnag default replacement weps. Here can change something too. Can add there more weapons? If can't, maybe exchange some guns? If withdraw blade launcher (which is useless), beretta (which is op), emp prod (which is useless) and add minigun, thag assault rifle, sabot shootgun and 10 mm submachine gun, would be nice. ^^
ShadowRunner wrote: There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Re: Wunderland Altfire - changes on the server.

Post by ShadowRunner »

I think PC got better, I don't mind to see test of shotgun.

Beretta well again, have it on one server and not on the other.

withdraw blade launcher hmm - needs a vote?
I rarely use it, but it's fun and looks awesome in altfire. It's not CS.

Majster wrote:emp prod (which is useless)


Useless? Poor uses it.
Majster wrote:add minigun, thag assault rifle, sabot shootgun and 10 mm submachine gun, would be nice. ^^
[/quote][/quote]

Yes alot of maps to add to a lot of spawns. like 200+ placements x 5 = 1000 wep placements.

And reduced lams would be easier to see than vac which is real nooby these days, spawns and spawn exits.
anax
Throne/6G
Throne/6G
Posts: 942
Joined: 11 Apr 2012, 23:06
Location: England

Re: Wunderland Altfire - changes on the server.

Post by anax »

baretta is not overpowered and it balances out the use of other weapons. EMP Prod is basically like a "shock-knife" it's a meele range taser, in some sense.
Would you delete basic weapons like Combat Knife too because it has no extended range or instant hit like a rifle? No you wouldn't, so why delete EMP prod?
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
Poor
Power/3D
Power/3D
Posts: 288
Joined: 02 Jan 2011, 22:39

Re: Wunderland Altfire - changes on the server.

Post by Poor »

EMP prod is a 1 hit kill to the head and can emp turrets.

I wouldn't increase the damage of the blade launcher. It does 80 points (160 to head) of damage which is quite deadly considering they ricochet. It's not useless either. The blades are easy to dodge in open areas but they are good for getting people in hallways and rooms.

The beretta does the same amount of damage as the pistol, only much much faster. It kills too fast.
anax
Throne/6G
Throne/6G
Posts: 942
Joined: 11 Apr 2012, 23:06
Location: England

Re: Wunderland Altfire - changes on the server.

Post by anax »

"It kills too fast." doesn't make sense though. if the fire rate wasn't changed then it just becomes a normal pistol again, with a different firing sound, then there's no point in modding it.
if it kills faster, just move outta the way quicker, easy.

saying weapons are overpowered is just an excuse to make the game easier.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Re: Wunderland Altfire - changes on the server.

Post by ShadowRunner »

It's a good point about blade launcher, it's a really tactical wep, shooting around corners.
Removing blade is removing science fiction from altfire, which people are doing a good job of already.

It is sad to see Cybris removed and replaced by Zan_Goh. This makes absolutely no sense at all. Zan Goh is very bright, has no actors, has no movers, has no coding. You can't wear clothes, operate cool stuff or do anything you can in Cybris, yet Cybris gets removed and Zan_Goh uploaded. Zan Goh is like Pacman, but with a bit more space. Essentially a map consisting of concrete blocks and nothing else.

Imagine the time and effort that Mantra put it into his last map, which he left unprotected for people to view and someone comes along and replaces it with Zan Goh and DXMS 0-aug maps of the same nature, Forgotten is a beautiful map but, empty, the most fun in this map is a grenade or finding a medkit. These maps should be on a 0-aug server, they just won't ever make altfire popular, it's nothing unique, those maps exist elsewhere. Same for Pacman, it's home is 0-augs, next to Iceworld, not Altfire. You can't jump, you can't fly, you can't hide, you can do nothing on this map, one spawn is missing weps too.

Look at Karky and Die's server, it's often busier than Altfire. Ask yourself why? The maps are interesting, they are coded, it's stuff like the maps that you have removed, LARGE maps (Die's maps, Otemachi, SG maps), coded maps, RPG elements to the maps. Plus this server has augs. Also players are entertained with new music, not default music often. Also of course, custom weapons.

If I had joined Altfire in 2005 and seen Zan_Goh, Forgotten and Pacman or GODZ type maps hosted, I would have never been inspired to map, in fact (combined with the GODZ experience) I probably would have gone straight back to single player and stayed there. It was maps like Proteus, Skyline, maps which have the standard elements of single player maps, these maps are what inspired me, made me realize you can edit single player maps or make your own.

I'm strongly against Pacman. If the only thing players can do, is kill or be killed, not even climb a ladder or elevator, then DX doesn't have much of an argument for survival.

Twinz is one hell of a nooby (players/gameplay) map, but at least it is

1. Science Fiction
2. It's a city map too
3. Has movers
4. Has interesting movers and interactive things
5. Has extra custom weps
6. Space to jump around
7. Vents
8. Sasquatch will think of a few more...

Can you see why you are insane to suggest maps like Zan Goh or Pacman, when just off the top of my head there are 7 things missing from them, that exist in other maps like Twinz, Prodigy or etc.

Seriously, one Scoutz is enough.
anax
Throne/6G
Throne/6G
Posts: 942
Joined: 11 Apr 2012, 23:06
Location: England

Re: Wunderland Altfire - changes on the server.

Post by anax »

zan goh, iceworld and that counterstrike conversion map with the misplaced lights and movers and so on are all terrible. Zan goh and ice should be removed from every server.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
User avatar
Mastakilla
!Lysergsäurediethylamid!
!Lysergsäurediethylamid!
Posts: 1812
Joined: 27 Jan 2009, 21:01
Location: 'Ton Hotel

Re: Wunderland Altfire - changes on the server.

Post by Mastakilla »

What the hell is the problem with Zan-Goh it's a completely different style map then Iceworld is...
Image
Post Reply