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Re: Your map of Lower Hengsha...

Posted: 16 Sep 2012, 22:58
by ~][FGS][Nobody~
You're on the Black List now, DJ!

Re: Your map of Lower Hengsha...

Posted: 17 Sep 2012, 14:56
by ShadowRunner
Blaming you for this project DJ.

I added FLKeypad3 and things went down the drain, the server crashes when I host. Logs "mylevel refused" and just go dead while loading packages.

Should I have added FLKeypad3 to server actors? adding to server packages and edit packages didn't do anything.
Also even when I remove the Keypads, it's still a dependency it seems.

I added flkeypad3.u and int to server folders and edited ini, unedited ini, makes no difference.

I was thinking could it be that I have 15 cameras, is the limit of cameras 12 perhaps?

Re: Your map of Lower Hengsha...

Posted: 17 Sep 2012, 21:38
by ~][FGS][Nobody~
I assume you mean that message:
DevNet: NotifyAcceptingConnection: Server MyLevel refused

That actually a common message when the server switches the level and shouldn't be related to the FLKeypad.
Is there any other message that could be related to the problem?

Re: Your map of Lower Hengsha...

Posted: 18 Sep 2012, 20:36
by ShadowRunner
Thanks, I found out that it was actor duplication issues, nothing to do with FL. About 10 things left to do and should be ok, movers being the trickiest job left. . Some little SDK nastyness like giving me a blank canvas when I opened the most recent version and other fun stuff keeping me busy. So we should be seeing FL keypads in the city hopefully.

Re: Your map of Lower Hengsha...

Posted: 18 Sep 2012, 21:25
by ~][FGS][Nobody~
Ah okay.
Btw.. I suggest you to switch to FLKeypad4.. it fixes an annoying bug, which breaks other mutators.
Let me know, If you have trouble switching to FLKeypad4... or simply pass me the map and I do it for you -- I can perform that without removing the old and adding the new keypads. :)

Re: Your map of Lower Hengsha...

Posted: 18 Sep 2012, 22:12
by ShadowRunner
Haz no keypads yet, am on different version of the map. FLKeypad 4?? I only have 2 and 3. If it is not on Alpha, might I pinch a copy please.

Re: Your map of Lower Hengsha...

Posted: 18 Sep 2012, 22:56
by ~][FGS][Nobody~
My previous post has it attached, you should be able to download it. :o

Re: Your map of Lower Hengsha...

Posted: 19 Sep 2012, 11:28
by ShadowRunner
Ah sweet, got it, so this is Funline, you and Alex made this? Now we can blame you for the mod too :D

I see no readme, should I add to server actors, packages or edit packages at all? I don't seem to remember changing the ini at all for SG maps, just adding the .u and using it.

Re: Your map of Lower Hengsha...

Posted: 19 Sep 2012, 14:02
by ~][FGS][Nobody~
Yes, adding .u and using it is all you need.
If you add keypads into the map, then they don't need to be explicitly in ServerPackages because they are loaded implicitly.

You need to put it in EditPacakges, if you want the editor to load it automatically.
If it's not in EditPackages, you'll have to load it manually over the classes section.

Re: Your map of Lower Hengsha...

Posted: 19 Sep 2012, 17:16
by ShadowRunner
Thanks and we will credit you and Chees for the steamy noodle bars noodle steam (water drips?), noodles by noodles.
Chees has also made a dope DJ booth for the Hive.
Movers are going in ok, can redesign better ones later if the map doesn't explode.